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MyVoiceZoo

Sep 26, 2025 Casual $2.99
Developer TRUSO Publisher TRUSO
MyVoiceZoo header

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This casual simulation game, MyVoiceZoo, is set for a 2025 release. It currently has 2,806 Steam reviews pending positive percentage import. The developer is unknown.

Overview

MyVoiceZoo is a 2025 Casual game developed by TRUSO and published by TRUSO. On Steam it has gathered 3,177 player reviews, 93% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $3. The pairing of developer TRUSO with publisher TRUSO is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 29,000 to 67,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, MyVoiceZoo can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

3,177

Positive

93%

Steam appid

4015530

Engine

n/a

Sales estimate

vv1.0

29K to 67K

units (median: 48K)

$49K to $114K net revenue (Steam cut + refunds + regional discount applied)

29Kmedian67K

indielist estimates lifetime unit sales for MyVoiceZoo at roughly 29,000 to 67,000 copies, with a median around 48,000, derived from its 3,177 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $81K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $1.61

Over the last 90 days the price ranged from $1.61 to $2.99, averaging $2.73 across 3 discount windows, with a historical low of $1.61 on 2026-03-26.

$0 $2 $4 03-0903-2704-1405-0105-1906-06 2026-03-09: $2.99 2026-03-10: $2.99 2026-03-11: $2.99 2026-03-12: $2.99 2026-03-13: $2.99 2026-03-14: $2.99 2026-03-15: $2.99 2026-03-16: $2.99 2026-03-17: $2.99 2026-03-18: $2.99 2026-03-19: $2.99 2026-03-20: $2.99 2026-03-21: $2.99 2026-03-22: $2.99 2026-03-23: $2.99 2026-03-24: $2.99 2026-03-25: $2.99 2026-03-26: $1.61 (historical low) 2026-03-27: $1.61 (historical low) 2026-03-28: $1.61 (historical low) 2026-03-29: $1.61 (historical low) 2026-03-30: $1.61 (historical low) 2026-03-31: $1.61 (historical low) 2026-04-01: $1.61 (historical low) 2026-04-02: $1.61 (historical low) 2026-04-03: $2.99 2026-04-04: $2.99 2026-04-05: $2.99 2026-04-06: $2.02 2026-04-07: $2.02 2026-04-08: $2.02 2026-04-09: $2.02 2026-04-10: $2.02 2026-04-11: $2.02 2026-04-12: $2.02 2026-04-13: $2.99 2026-04-14: $2.99 2026-04-15: $2.99 2026-04-16: $2.99 2026-04-17: $2.99 2026-04-18: $2.99 2026-04-19: $2.99 2026-04-20: $2.99 2026-04-21: $2.99 2026-04-22: $2.99 2026-04-23: $2.99 2026-04-24: $2.99 2026-04-25: $2.99 2026-04-26: $2.99 2026-04-27: $2.99 2026-04-28: $2.99 2026-04-29: $2.99 2026-04-30: $2.99 2026-05-01: $2.99 2026-05-02: $2.99 2026-05-03: $2.99 2026-05-04: $2.99 2026-05-05: $2.99 2026-05-06: $2.99 2026-05-07: $2.99 2026-05-08: $2.99 2026-05-09: $2.99 2026-05-10: $2.99 2026-05-11: $2.99 2026-05-12: $2.99 2026-05-13: $2.99 2026-05-14: $2.99 2026-05-15: $2.99 2026-05-16: $2.99 2026-05-17: $1.92 2026-05-18: $1.92 2026-05-19: $1.92 2026-05-20: $1.92 2026-05-21: $1.92 2026-05-22: $2.99 2026-05-23: $2.99 2026-05-24: $2.99 2026-05-25: $2.99 2026-05-26: $2.99 2026-05-27: $2.99 2026-05-28: $2.99 2026-05-29: $2.99 2026-05-30: $2.99 2026-05-31: $2.99 2026-06-01: $2.99 2026-06-02: $2.99 2026-06-03: $2.99 2026-06-04: $2.99 2026-06-05: $2.99 2026-06-06: $2.99 Historical low: $1.61 on 2026-03-26

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Where to buy

Affiliate disclosure
  • Steam reference
    $2.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Frequently asked questions

How many copies has MyVoiceZoo sold?
indielist estimates MyVoiceZoo has sold between 28,593 and 66,717 units (median 47,655), derived from its 3,177 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed MyVoiceZoo?
MyVoiceZoo was developed by TRUSO and published by TRUSO.
When was MyVoiceZoo released?
MyVoiceZoo was released in 2025.
How many reviews does MyVoiceZoo have on Steam?
MyVoiceZoo has 3,177 Steam reviews, of which 93% are positive.

Frequently asked questions

How many copies has MyVoiceZoo sold?
indielist estimates MyVoiceZoo has sold between 28,593 and 66,717 units (median 47,655), derived from its 3,177 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed MyVoiceZoo?
MyVoiceZoo was developed by TRUSO and published by TRUSO.
When was MyVoiceZoo released?
MyVoiceZoo was released in 2025.
How many reviews does MyVoiceZoo have on Steam?
MyVoiceZoo has 3,177 Steam reviews, of which 93% are positive.

Ecosystem

indielist positions MyVoiceZoo within the Casual segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, TRUSO's other releases and TRUSO's wider catalog are one click away, letting developers benchmark where MyVoiceZoo sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same MyVoiceZoo page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.