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Neon Village

Apr 24, 2026 Casual $9.99
Developer Encraft Publisher Encraft
N
Neon Village header

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Casual indie game Neon Village targets players looking for a low-cost pick at $9.99. Released in 2026 by encraft and published by encraft, it has 143 Steam reviews with 89% positive, giving it a modest but very positive hidden-gem signal.

Overview

Neon Village is a 2026 Casual game developed by Encraft and published by Encraft. On Steam it has gathered 146 player reviews, 87% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $10. The pairing of developer Encraft with publisher Encraft is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 3,000 to 6,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Neon Village can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

146

Positive

87%

Steam appid

2916670

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

3K to 6K

units (median: 4K)

≈ $15K to $35K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

3K median 6K
+ How is this calculated?
146 reviews × NB(30) = 4,380 median units
Factor Adjustment
base +50
year_2026 -10
price_$10 -5
positive_87% +10
genre_Casual -15
final NB 30

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Neon Village at roughly 3,000 to 6,000 copies, with a median around 4,000, derived from its 146 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $25K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

15 observed days · window low $9.99

Across 15 observed UTC days from 2026-07-15 to 2026-09-05, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-15.

$8 $9 $11 07-1507-1807-2107-2508-1509-05 2026-07-15: $9.99 2026-07-16: $9.99 2026-07-17: $9.99 2026-07-18: $9.99 2026-07-19: $9.99 2026-07-20: $9.99 2026-07-21: $9.99 2026-07-22: $9.99 2026-07-25: $9.99 2026-08-01: $9.99 2026-08-08: $9.99 2026-08-15: $9.99 2026-08-22: $9.99 2026-08-29: $9.99 2026-09-05: $9.99 2026-07-15: $9.99 (tracked-window low) 2026-07-16: $9.99 (tracked-window low) 2026-07-17: $9.99 (tracked-window low) 2026-07-18: $9.99 (tracked-window low) 2026-07-19: $9.99 (tracked-window low) 2026-07-20: $9.99 (tracked-window low) 2026-07-21: $9.99 (tracked-window low) 2026-07-22: $9.99 (tracked-window low) 2026-07-25: $9.99 (tracked-window low) 2026-08-01: $9.99 (tracked-window low) 2026-08-08: $9.99 (tracked-window low) 2026-08-15: $9.99 (tracked-window low) 2026-08-22: $9.99 (tracked-window low) 2026-08-29: $9.99 (tracked-window low) 2026-09-05: $9.99 (tracked-window low) Tracked-window low: $9.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $9.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-05 06:40 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieSimulationStrategy

Frequently asked questions

How many copies has Neon Village sold?
indielist estimates Neon Village has sold between 2,628 and 6,132 units (median 4,380), derived from its 146 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Neon Village?
Neon Village was developed by Encraft and published by Encraft.
Who published Neon Village?
Neon Village was published by Encraft, developed by Encraft. See Encraft's full catalogue and submission status on indielist.
When was Neon Village released?
Neon Village was released in 2026.
How many reviews does Neon Village have on Steam?
Neon Village has 146 Steam reviews, of which 87% are positive.
Is Neon Village worth playing?
Steam players rate Neon Village 87% positive across 146 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Neon Village can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Encraft's other releases and Encraft's wider catalog are one click away, letting developers benchmark where Neon Village sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Neon Village page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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