Nine Witches: Family Disruption
Profile updated
Action-focused indie game Nine Witches: Family Disruption launched in 2020 from developer indiesruption, with Blowfish Studios as publisher. Its Steam footprint is modest but strong: 253 reviews at 91% positive, priced initially at $19.99.
Overview
Nine Witches: Family Disruption is a 2020 Action game developed by Indiesruption and published by Blowfish Studios. On Steam it has gathered 254 player reviews, 91% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $20. The pairing of developer Indiesruption with publisher Blowfish Studios is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 11,000 to 27,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Nine Witches: Family Disruption can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
254
Positive
91%
Steam appid
1272580
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.011K to 27K
units (median: 19K)
≈ $131K to $305K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2020 | +15 |
| price_$20 | 0 |
| positive_91% | +10 |
| final NB | 75 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Nine Witches: Family Disruption at roughly 11,000 to 27,000 copies, with a median around 19,000, derived from its 254 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $218K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
12 observed days · window low $3.28Across 12 observed UTC days from 2026-07-17 to 2026-09-02, the daily lowest tracked USD price across stores ranged from $3.28 to $18.75. The tracked-window low was $3.28 on 2026-07-17.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Fanatical -10%$18.75 Buy
- Steam reference$19.99 Buy
- Green Man Gaming$19.99 Buy
- Humble Store$19.99 Buy
- GOG.com$19.99 Buy
Latest tracked store observations (2026-09-02 05:28 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has Nine Witches: Family Disruption sold?
- indielist estimates Nine Witches: Family Disruption has sold between 11,430 and 26,670 units (median 19,050), derived from its 254 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Nine Witches: Family Disruption?
- Nine Witches: Family Disruption was developed by Indiesruption and published by Blowfish Studios.
- Who published Nine Witches: Family Disruption?
- Nine Witches: Family Disruption was published by Blowfish Studios, developed by Indiesruption. See Blowfish Studios's full catalogue and submission status on indielist.
- When was Nine Witches: Family Disruption released?
- Nine Witches: Family Disruption was released in 2020.
- How many reviews does Nine Witches: Family Disruption have on Steam?
- Nine Witches: Family Disruption has 254 Steam reviews, of which 91% are positive.
- Is Nine Witches: Family Disruption worth playing?
- Steam players rate Nine Witches: Family Disruption 91% positive across 254 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Nine Witches: Family Disruption can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, Indiesruption's other releases and Blowfish Studios's wider catalog are one click away, letting developers benchmark where Nine Witches: Family Disruption sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Nine Witches: Family Disruption page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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