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NSFW ~ Not a Simulator For Working: Highly Distracted

Oct 28, 2016 Casual $4.69
N
NSFW ~ Not a Simulator For Working: Highly Distracted header

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A casual indie game positioned around distraction-themed play, with no listed Steam tags or public engine detail. It launched in 2016 from GameChanger Studio, which is also the publisher, and has 126 Steam reviews listed as mixed with 0% positive. At $4.69, it fits the budget PC niche.

Overview

NSFW ~ Not a Simulator For Working: Highly Distracted is a 2016 Casual game developed by GameChanger Studio and published by GameChanger Studio. On Steam it has gathered 127 player reviews, 86% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $5. The pairing of developer GameChanger Studio with publisher GameChanger Studio is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 4,000 to 10,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, NSFW ~ Not a Simulator For Working: Highly Distracted can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

127

Positive

86%

Steam appid

545030

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

4K to 10K

units (median: 7K)

≈ $11K to $26K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

4K median 10K
+ How is this calculated?
127 reviews × NB(55) = 6,985 median units
Factor Adjustment
base +50
year_2016 +30
price_$5 -20
positive_86% +10
genre_Casual -15
final NB 55

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for NSFW ~ Not a Simulator For Working: Highly Distracted at roughly 4,000 to 10,000 copies, with a median around 7,000, derived from its 127 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $19K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

No tracked store price observations are available for this game in the last 90 days.

Where to buy

Affiliate disclosure

No tracked store price observation is available yet; links go straight to each store. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

CasualIndieSimulation

Frequently asked questions

How many copies has NSFW ~ Not a Simulator For Working: Highly Distracted sold?
indielist estimates NSFW ~ Not a Simulator For Working: Highly Distracted has sold between 4,191 and 9,779 units (median 6,985), derived from its 127 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed NSFW ~ Not a Simulator For Working: Highly Distracted?
NSFW ~ Not a Simulator For Working: Highly Distracted was developed by GameChanger Studio and published by GameChanger Studio.
Who published NSFW ~ Not a Simulator For Working: Highly Distracted?
NSFW ~ Not a Simulator For Working: Highly Distracted was published by GameChanger Studio, developed by GameChanger Studio. See GameChanger Studio's full catalogue and submission status on indielist.
When was NSFW ~ Not a Simulator For Working: Highly Distracted released?
NSFW ~ Not a Simulator For Working: Highly Distracted was released in 2016.
How many reviews does NSFW ~ Not a Simulator For Working: Highly Distracted have on Steam?
NSFW ~ Not a Simulator For Working: Highly Distracted has 127 Steam reviews, of which 86% are positive.
Is NSFW ~ Not a Simulator For Working: Highly Distracted worth playing?
Steam players rate NSFW ~ Not a Simulator For Working: Highly Distracted 86% positive across 127 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like NSFW ~ Not a Simulator For Working: Highly Distracted can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, GameChanger Studio's other releases and GameChanger Studio's wider catalog are one click away, letting developers benchmark where NSFW ~ Not a Simulator For Working: Highly Distracted sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same NSFW ~ Not a Simulator For Working: Highly Distracted page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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