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Orbitmine

Apr 6, 2026 Casual $2.99
Developer vibemaker1 Publisher vibemaker1
Orbitmine header

Profile updated

Orbitmine is a casual simulation strategy game launching in 2026. It has accumulated 319 Steam reviews prior to release. The developer is unknown.

Overview

Orbitmine is a 2026 Casual game developed by vibemaker1 and published by vibemaker1. On Steam it has gathered 379 player reviews, 84% of them positive, which counts as a mostly positive reception among indie titles in the Casual category. The game is available on windows, and launched at $3. The pairing of developer vibemaker1 with publisher vibemaker1 is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 3,000 to 8,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Orbitmine can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

379

Positive

84%

Steam appid

4489770

Engine

n/a

Sales estimate

vv1.0

3K to 8K

units (median: 6K)

$6K to $14K net revenue (Steam cut + refunds + regional discount applied)

3Kmedian8K

indielist estimates lifetime unit sales for Orbitmine at roughly 3,000 to 8,000 copies, with a median around 6,000, derived from its 379 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $10K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $1.79

Over the last 90 days the price ranged from $1.79 to $2.99, averaging $2.80 across 3 discount windows, with a historical low of $1.79 on 2026-03-28.

$1 $2 $4 03-0903-2704-1405-0105-1906-06 2026-03-09: $2.99 2026-03-10: $2.99 2026-03-11: $2.99 2026-03-12: $2.99 2026-03-13: $2.99 2026-03-14: $2.99 2026-03-15: $2.99 2026-03-16: $2.99 2026-03-17: $2.99 2026-03-18: $2.99 2026-03-19: $2.99 2026-03-20: $2.99 2026-03-21: $2.99 2026-03-22: $2.99 2026-03-23: $2.99 2026-03-24: $2.99 2026-03-25: $2.99 2026-03-26: $2.99 2026-03-27: $2.99 2026-03-28: $1.79 (historical low) 2026-03-29: $1.79 (historical low) 2026-03-30: $1.79 (historical low) 2026-03-31: $2.99 2026-04-01: $2.99 2026-04-02: $2.99 2026-04-03: $2.99 2026-04-04: $2.99 2026-04-05: $2.99 2026-04-06: $2.99 2026-04-07: $2.99 2026-04-08: $2.99 2026-04-09: $2.99 2026-04-10: $2.99 2026-04-11: $2.99 2026-04-12: $2.99 2026-04-13: $2.99 2026-04-14: $2.99 2026-04-15: $2.99 2026-04-16: $2.99 2026-04-17: $2.99 2026-04-18: $2.99 2026-04-19: $2.99 2026-04-20: $2.99 2026-04-21: $2.99 2026-04-22: $2.99 2026-04-23: $2.99 2026-04-24: $2.99 2026-04-25: $2.99 2026-04-26: $2.99 2026-04-27: $2.99 2026-04-28: $2.16 2026-04-29: $2.16 2026-04-30: $2.16 2026-05-01: $2.16 2026-05-02: $2.16 2026-05-03: $2.16 2026-05-04: $2.99 2026-05-05: $2.99 2026-05-06: $2.99 2026-05-07: $2.99 2026-05-08: $2.99 2026-05-09: $2.99 2026-05-10: $2.99 2026-05-11: $2.99 2026-05-12: $2.99 2026-05-13: $2.99 2026-05-14: $2.99 2026-05-15: $2.99 2026-05-16: $2.99 2026-05-17: $2.99 2026-05-18: $2.99 2026-05-19: $2.99 2026-05-20: $2.99 2026-05-21: $2.99 2026-05-22: $2.99 2026-05-23: $2.99 2026-05-24: $2.99 2026-05-25: $2.99 2026-05-26: $2.99 2026-05-27: $2.09 2026-05-28: $2.09 2026-05-29: $2.09 2026-05-30: $2.09 2026-05-31: $2.09 2026-06-01: $2.09 2026-06-02: $2.09 2026-06-03: $2.09 2026-06-04: $2.09 2026-06-05: $2.99 2026-06-06: $2.99 Historical low: $1.79 on 2026-03-28

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Where to buy

Affiliate disclosure
  • Steam reference
    $2.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Frequently asked questions

How many copies has Orbitmine sold?
indielist estimates Orbitmine has sold between 3,411 and 7,959 units (median 5,685), derived from its 379 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Orbitmine?
Orbitmine was developed by vibemaker1 and published by vibemaker1.
When was Orbitmine released?
Orbitmine was released in 2026.
How many reviews does Orbitmine have on Steam?
Orbitmine has 379 Steam reviews, of which 84% are positive.

Frequently asked questions

How many copies has Orbitmine sold?
indielist estimates Orbitmine has sold between 3,411 and 7,959 units (median 5,685), derived from its 379 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Orbitmine?
Orbitmine was developed by vibemaker1 and published by vibemaker1.
When was Orbitmine released?
Orbitmine was released in 2026.
How many reviews does Orbitmine have on Steam?
Orbitmine has 379 Steam reviews, of which 84% are positive.

Ecosystem

indielist positions Orbitmine within the Casual segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, vibemaker1's other releases and vibemaker1's wider catalog are one click away, letting developers benchmark where Orbitmine sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Orbitmine page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.