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Piece by Piece

Mar 11, 2026 Casual $11.99
Developer Gamkat Publisher No More Robots
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Piece by Piece header

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Casual indie game Piece by Piece comes from developer gamkat and publisher No More Robots. Released in 2026, it has 172 Steam reviews with 90% positive sentiment, a very positive signal for a smaller title, and launched at $11.99.

Overview

Piece by Piece is a 2026 Casual game developed by Gamkat and published by No More Robots. On Steam it has gathered 175 player reviews, 90% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $12. The pairing of developer Gamkat with publisher No More Robots is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 4,000 to 9,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Piece by Piece can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

175

Positive

90%

Steam appid

3179050

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

4K to 9K

units (median: 6K)

≈ $25K to $59K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

4K median 9K
+ How is this calculated?
175 reviews × NB(35) = 6,125 median units
Factor Adjustment
base +50
year_2026 -10
price_$12 0
positive_90% +10
genre_Casual -15
final NB 35

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Piece by Piece at roughly 4,000 to 9,000 copies, with a median around 6,000, derived from its 175 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $42K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

15 observed days · window low $11.99

Across 15 observed UTC days from 2026-07-15 to 2026-09-05, the daily lowest tracked USD price across stores ranged from $11.99 to $11.99. The tracked-window low was $11.99 on 2026-07-15.

$10 $11 $13 07-1507-1807-2107-2508-1509-05 2026-07-15: $11.99 2026-07-16: $11.99 2026-07-17: $11.99 2026-07-18: $11.99 2026-07-19: $11.99 2026-07-20: $11.99 2026-07-21: $11.99 2026-07-22: $11.99 2026-07-25: $11.99 2026-08-01: $11.99 2026-08-08: $11.99 2026-08-15: $11.99 2026-08-22: $11.99 2026-08-29: $11.99 2026-09-05: $11.99 2026-07-15: $11.99 (tracked-window low) 2026-07-16: $11.99 (tracked-window low) 2026-07-17: $11.99 (tracked-window low) 2026-07-18: $11.99 (tracked-window low) 2026-07-19: $11.99 (tracked-window low) 2026-07-20: $11.99 (tracked-window low) 2026-07-21: $11.99 (tracked-window low) 2026-07-22: $11.99 (tracked-window low) 2026-07-25: $11.99 (tracked-window low) 2026-08-01: $11.99 (tracked-window low) 2026-08-08: $11.99 (tracked-window low) 2026-08-15: $11.99 (tracked-window low) 2026-08-22: $11.99 (tracked-window low) 2026-08-29: $11.99 (tracked-window low) 2026-09-05: $11.99 (tracked-window low) Tracked-window low: $11.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $11.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-05 07:00 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieRPGSimulation

Frequently asked questions

How many copies has Piece by Piece sold?
indielist estimates Piece by Piece has sold between 3,675 and 8,575 units (median 6,125), derived from its 175 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Piece by Piece?
Piece by Piece was developed by Gamkat and published by No More Robots.
Who published Piece by Piece?
Piece by Piece was published by No More Robots, developed by Gamkat. See No More Robots's full catalogue and submission status on indielist.
When was Piece by Piece released?
Piece by Piece was released in 2026.
How many reviews does Piece by Piece have on Steam?
Piece by Piece has 175 Steam reviews, of which 90% are positive.
Is Piece by Piece worth playing?
Steam players rate Piece by Piece 90% positive across 175 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Piece by Piece can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Gamkat's other releases and No More Robots's wider catalog are one click away, letting developers benchmark where Piece by Piece sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Piece by Piece page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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