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POJANGMACHA : Korean Street Food Management Simulator

Apr 9, 2026 Casual $9.99
Developer AnomalyGuys Publisher AnomalyGuys
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Casual Korean street food management drives POJANGMACHA, a budget indie game priced at $9.99. Planned for 2026, it is developed and published by anomalyguys, with 213 Steam reviews at 95% positive.

Overview

POJANGMACHA : Korean Street Food Management Simulator is a 2026 Casual game developed by AnomalyGuys and published by AnomalyGuys. On Steam it has gathered 228 player reviews, 95% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $10. The pairing of developer AnomalyGuys with publisher AnomalyGuys is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 4,000 to 10,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, POJANGMACHA : Korean Street Food Management Simulator can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

228

Positive

95%

Steam appid

3785710

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

4K to 10K

units (median: 7K)

≈ $23K to $55K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

4K median 10K
+ How is this calculated?
228 reviews × NB(30) = 6,840 median units
Factor Adjustment
base +50
year_2026 -10
price_$10 -5
positive_95% +10
genre_Casual -15
final NB 30

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for POJANGMACHA : Korean Street Food Management Simulator at roughly 4,000 to 10,000 copies, with a median around 7,000, derived from its 228 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $39K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

No tracked store price observations are available for this game in the last 90 days.

Where to buy

Affiliate disclosure

No tracked store price observation is available yet; links go straight to each store. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieSimulation

Frequently asked questions

How many copies has POJANGMACHA : Korean Street Food Management Simulator sold?
indielist estimates POJANGMACHA : Korean Street Food Management Simulator has sold between 4,104 and 9,576 units (median 6,840), derived from its 228 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed POJANGMACHA : Korean Street Food Management Simulator?
POJANGMACHA : Korean Street Food Management Simulator was developed by AnomalyGuys and published by AnomalyGuys.
Who published POJANGMACHA : Korean Street Food Management Simulator?
POJANGMACHA : Korean Street Food Management Simulator was published by AnomalyGuys, developed by AnomalyGuys. See AnomalyGuys's full catalogue and submission status on indielist.
When was POJANGMACHA : Korean Street Food Management Simulator released?
POJANGMACHA : Korean Street Food Management Simulator was released in 2026.
How many reviews does POJANGMACHA : Korean Street Food Management Simulator have on Steam?
POJANGMACHA : Korean Street Food Management Simulator has 228 Steam reviews, of which 95% are positive.
Is POJANGMACHA : Korean Street Food Management Simulator worth playing?
Steam players rate POJANGMACHA : Korean Street Food Management Simulator 95% positive across 228 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like POJANGMACHA : Korean Street Food Management Simulator can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, AnomalyGuys's other releases and AnomalyGuys's wider catalog are one click away, letting developers benchmark where POJANGMACHA : Korean Street Food Management Simulator sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same POJANGMACHA : Korean Street Food Management Simulator page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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