Princess Remedy 2: In A Heap of Trouble
Profile updated
Action indie game Princess Remedy 2: In A Heap of Trouble launched in 2016 from Ludosity, with the developer also serving as publisher. It has 650 Steam reviews at 91% positive, a very positive signal for a modestly reviewed $9.99 release.
Overview
Princess Remedy 2: In A Heap of Trouble is a 2016 Action game developed by Ludosity and published by Ludosity. On Steam it has gathered 351 player reviews, 91% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $10. The pairing of developer Ludosity with publisher Ludosity is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 18,000 to 42,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Princess Remedy 2: In A Heap of Trouble can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
351
Positive
91%
Steam appid
522040
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.018K to 42K
units (median: 30K)
≈ $102K to $238K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2016 | +30 |
| price_$10 | -5 |
| positive_91% | +10 |
| final NB | 85 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Princess Remedy 2: In A Heap of Trouble at roughly 18,000 to 42,000 copies, with a median around 30,000, derived from its 351 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $170K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
9 observed days · window low $9.99Across 9 observed UTC days from 2026-07-20 to 2026-09-02, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-20.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$9.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-09-02 05:33 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxmacwindows
Frequently asked questions
- How many copies has Princess Remedy 2: In A Heap of Trouble sold?
- indielist estimates Princess Remedy 2: In A Heap of Trouble has sold between 17,901 and 41,769 units (median 29,835), derived from its 351 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Princess Remedy 2: In A Heap of Trouble?
- Princess Remedy 2: In A Heap of Trouble was developed by Ludosity and published by Ludosity.
- Who published Princess Remedy 2: In A Heap of Trouble?
- Princess Remedy 2: In A Heap of Trouble was published by Ludosity, developed by Ludosity. See Ludosity's full catalogue and submission status on indielist.
- When was Princess Remedy 2: In A Heap of Trouble released?
- Princess Remedy 2: In A Heap of Trouble was released in 2016.
- How many reviews does Princess Remedy 2: In A Heap of Trouble have on Steam?
- Princess Remedy 2: In A Heap of Trouble has 351 Steam reviews, of which 91% are positive.
- Is Princess Remedy 2: In A Heap of Trouble worth playing?
- Steam players rate Princess Remedy 2: In A Heap of Trouble 91% positive across 351 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Princess Remedy 2: In A Heap of Trouble can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, Ludosity's other releases and Ludosity's wider catalog are one click away, letting developers benchmark where Princess Remedy 2: In A Heap of Trouble sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Princess Remedy 2: In A Heap of Trouble page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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