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Puff Love Story

Mar 27, 2025 Adventure $3.99
Developer 橘子班 Publisher NVLMaker
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Adventure indie game Puff Love Story launched in 2025 from developer entity-7158 and publisher nvlmaker. It carries 578 Steam reviews listed at 0% positive (mixed) and debuted at a budget $3.99 price point.

Overview

Puff Love Story is a 2025 Adventure game developed by 橘子班 and published by NVLMaker. On Steam it has gathered 585 player reviews, 95% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $4. The pairing of developer 橘子班 with publisher NVLMaker is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 14,000 to 33,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Puff Love Story can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

585

Positive

95%

Steam appid

3389860

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

14K to 33K

units (median: 23K)

≈ $32K to $75K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

14K median 33K
+ How is this calculated?
585 reviews × NB(40) = 23,400 median units
Factor Adjustment
base +50
year_2025 -10
price_$4 -20
positive_95% +10
genre_Adventure +10
final NB 40

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Puff Love Story at roughly 14,000 to 33,000 copies, with a median around 23,000, derived from its 585 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $53K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $3.55

Across 6 observed UTC days from 2026-07-29 to 2026-09-02, the daily lowest tracked USD price across stores ranged from $3.55 to $3.99. The tracked-window low was $3.55 on 2026-08-12.

$2 $4 $5 07-2908-0508-1208-1908-2609-02 2026-07-29: $3.99 2026-08-05: $3.99 2026-08-12: $3.55 2026-08-19: $3.55 2026-08-26: $3.99 2026-09-02: $3.99 2026-07-29: $3.99 2026-08-05: $3.99 2026-08-12: $3.55 (tracked-window low) 2026-08-19: $3.55 (tracked-window low) 2026-08-26: $3.99 2026-09-02: $3.99 Tracked-window low: $3.55 on 2026-08-12

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $3.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-02 05:33 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

AdventureIndie

Frequently asked questions

How many copies has Puff Love Story sold?
indielist estimates Puff Love Story has sold between 14,040 and 32,760 units (median 23,400), derived from its 585 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Puff Love Story?
Puff Love Story was developed by 橘子班 and published by NVLMaker.
Who published Puff Love Story?
Puff Love Story was published by NVLMaker, developed by 橘子班. See NVLMaker's full catalogue and submission status on indielist.
When was Puff Love Story released?
Puff Love Story was released in 2025.
How many reviews does Puff Love Story have on Steam?
Puff Love Story has 585 Steam reviews, of which 95% are positive.
Is Puff Love Story worth playing?
Steam players rate Puff Love Story 95% positive across 585 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Puff Love Story can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, 橘子班's other releases and NVLMaker's wider catalog are one click away, letting developers benchmark where Puff Love Story sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Puff Love Story page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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