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REDCON

Apr 22, 2016 Indie $14.99
Developer Hexage Publisher Hexage
R
REDCON header

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Indie game REDCON comes from developer and publisher Hexage, with its core genre listed as Indie. Released in 2016, it has 831 Steam reviews with 86% positive, a modest but very positive signal, and launched at an initial price of $14.99.

Overview

REDCON is a 2016 Indie game developed by Hexage and published by Hexage. On Steam it has gathered 793 player reviews, 86% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on windows, and launched at $15. The pairing of developer Hexage with publisher Hexage is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 43,000 to 100,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, REDCON can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

793

Positive

86%

Steam appid

449710

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

43K to 100K

units (median: 71K)

≈ $367K to $856K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

43K median 100K
+ How is this calculated?
793 reviews × NB(90) = 71,370 median units
Factor Adjustment
base +50
year_2016 +30
price_$15 0
positive_86% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for REDCON at roughly 43,000 to 100,000 copies, with a median around 71,000, derived from its 793 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $611K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

14 observed days · window low $14.99

Across 14 observed UTC days from 2026-07-15 to 2026-09-02, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-07-15.

$12 $14 $16 07-1507-1807-2007-2908-1209-02 2026-07-15: $14.99 2026-07-16: $14.99 2026-07-17: $14.99 2026-07-18: $14.99 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-29: $14.99 2026-08-05: $14.99 2026-08-12: $14.99 2026-08-19: $14.99 2026-08-26: $14.99 2026-09-02: $14.99 2026-07-15: $14.99 (tracked-window low) 2026-07-16: $14.99 (tracked-window low) 2026-07-17: $14.99 (tracked-window low) 2026-07-18: $14.99 (tracked-window low) 2026-07-19: $14.99 (tracked-window low) 2026-07-20: $14.99 (tracked-window low) 2026-07-21: $14.99 (tracked-window low) 2026-07-22: $14.99 (tracked-window low) 2026-07-29: $14.99 (tracked-window low) 2026-08-05: $14.99 (tracked-window low) 2026-08-12: $14.99 (tracked-window low) 2026-08-19: $14.99 (tracked-window low) 2026-08-26: $14.99 (tracked-window low) 2026-09-02: $14.99 (tracked-window low) Tracked-window low: $14.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-02 06:59 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

IndieSimulationStrategy

Frequently asked questions

How many copies has REDCON sold?
indielist estimates REDCON has sold between 42,822 and 99,918 units (median 71,370), derived from its 793 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed REDCON?
REDCON was developed by Hexage and published by Hexage.
Who published REDCON?
REDCON was published by Hexage, developed by Hexage. See Hexage's full catalogue and submission status on indielist.
When was REDCON released?
REDCON was released in 2016.
How many reviews does REDCON have on Steam?
REDCON has 793 Steam reviews, of which 86% are positive.
Is REDCON worth playing?
Steam players rate REDCON 86% positive across 793 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like REDCON can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Hexage's other releases and Hexage's wider catalog are one click away, letting developers benchmark where REDCON sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same REDCON page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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