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REDLINE CROOKS

Nov 6, 2024 Action $11.99
Developer Alexander Golke Publisher Alexander Golke
R
REDLINE CROOKS header

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REDLINE CROOKS is a 2024 action indie game developed and self-published by alexander-golke. Its 81 Steam reviews are 99% positive, earning an overwhelmingly positive rating from a modest review base; its initial price was $11.99.

Overview

REDLINE CROOKS is a 2024 Action game developed by Alexander Golke and published by Alexander Golke. On Steam it has gathered 81 player reviews, 99% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Action category. The game is available on linux, windows, and launched at $12. The pairing of developer Alexander Golke with publisher Alexander Golke is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 3,000 to 7,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, REDLINE CROOKS can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

81

Positive

99%

Steam appid

2454350

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

3K to 7K

units (median: 5K)

≈ $20K to $47K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

3K median 7K
+ How is this calculated?
81 reviews × NB(60) = 4,860 median units
Factor Adjustment
base +50
year_2024 0
price_$12 0
positive_99% +10
final NB 60

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for REDLINE CROOKS at roughly 3,000 to 7,000 copies, with a median around 5,000, derived from its 81 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $33K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

13 observed days · window low $5.99

Across 13 observed UTC days from 2026-07-27 to 2026-10-19, the daily lowest tracked USD price across stores ranged from $5.99 to $11.99. The tracked-window low was $5.99 on 2026-07-27.

$4 $9 $13 07-2708-1008-3109-1410-0510-19 2026-07-27: $5.99 2026-08-03: $11.99 2026-08-10: $11.99 2026-08-17: $11.99 2026-08-24: $11.99 2026-08-31: $11.99 2026-09-07: $11.99 2026-09-14: $11.99 2026-09-21: $11.99 2026-09-28: $11.99 2026-10-05: $5.99 2026-10-12: $11.99 2026-10-19: $11.99 2026-07-27: $5.99 (tracked-window low) 2026-08-03: $11.99 2026-08-10: $11.99 2026-08-17: $11.99 2026-08-24: $11.99 2026-08-31: $11.99 2026-09-07: $11.99 2026-09-14: $11.99 2026-09-21: $11.99 2026-09-28: $11.99 2026-10-05: $5.99 (tracked-window low) 2026-10-12: $11.99 2026-10-19: $11.99 Tracked-window low: $5.99 on 2026-07-27

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $11.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-10-19 06:18 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxwindows

Genres

ActionIndieRacing

Frequently asked questions

How many copies has REDLINE CROOKS sold?
indielist estimates REDLINE CROOKS has sold between 2,916 and 6,804 units (median 4,860), derived from its 81 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed REDLINE CROOKS?
REDLINE CROOKS was developed by Alexander Golke and published by Alexander Golke.
Who published REDLINE CROOKS?
REDLINE CROOKS was published by Alexander Golke, developed by Alexander Golke. See Alexander Golke's full catalogue and submission status on indielist.
When was REDLINE CROOKS released?
REDLINE CROOKS was released in 2024.
How many reviews does REDLINE CROOKS have on Steam?
REDLINE CROOKS has 81 Steam reviews, of which 99% are positive.
Is REDLINE CROOKS worth playing?
Steam players rate REDLINE CROOKS 99% positive across 81 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like REDLINE CROOKS can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, Geometry Dash, ranked by shared tags and genre rather than by ad spend. On the developer side, Alexander Golke's other releases and Alexander Golke's wider catalog are one click away, letting developers benchmark where REDLINE CROOKS sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same REDLINE CROOKS page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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