Profile updated
Casual indie game Replicat launched in 2025 from developer and publisher brainoid-games, indicating a self-published release. It has 205 Steam reviews with 99% positive sentiment, and its $9.99 price puts it in the budget-friendly range.
Overview
Replicat is a 2025 Casual game developed by Brainoid Games and published by Brainoid Games. On Steam it has gathered 213 player reviews, 99% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $10. The pairing of developer Brainoid Games with publisher Brainoid Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 4,000 to 9,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Replicat can be compared against similar Casual titles and benchmarked on review counts and estimated sales.
Reviews
213
Positive
99%
Steam appid
3509430
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.04K to 9K
units (median: 6K)
≈ $22K to $51K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2025 | -10 |
| price_$10 | -5 |
| positive_99% | +10 |
| genre_Casual | -15 |
| final NB | 30 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Replicat at roughly 4,000 to 9,000 copies, with a median around 6,000, derived from its 213 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $36K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
15 observed days · window low $7.99Across 15 observed UTC days from 2026-07-15 to 2026-09-05, the daily lowest tracked USD price across stores ranged from $7.99 to $9.99. The tracked-window low was $7.99 on 2026-08-08.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$9.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-09-05 06:00 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxmacwindows
Frequently asked questions
- How many copies has Replicat sold?
- indielist estimates Replicat has sold between 3,834 and 8,946 units (median 6,390), derived from its 213 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Replicat?
- Replicat was developed by Brainoid Games and published by Brainoid Games.
- Who published Replicat?
- Replicat was published by Brainoid Games, developed by Brainoid Games. See Brainoid Games's full catalogue and submission status on indielist.
- When was Replicat released?
- Replicat was released in 2025.
- How many reviews does Replicat have on Steam?
- Replicat has 213 Steam reviews, of which 99% are positive.
- Is Replicat worth playing?
- Steam players rate Replicat 99% positive across 213 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Replicat can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Brainoid Games's other releases and Brainoid Games's wider catalog are one click away, letting developers benchmark where Replicat sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Replicat page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
See more games like Replicat →
Related reading
-
The indie game funding landscape in 2026: rounds, grants, and acquisitions
9 min read
How indie studios actually get funded in 2026: venture rounds, non-dilutive grants like Epic MegaGrants, publisher advances, and acquisitions — and why indielist records funding it can source rather than estimating it.
-
Indie game pricing strategy in 2026
9 min read
How to price an indie game in 2026: choosing a launch price, why a higher price can mean more revenue per sale but fewer wishlists converted, regional pricing, launch discounts, and how price feeds the white-box sales math.
-
How to build a Steam wishlist before launch in 2026
9 min read
Wishlists are the single best predictor of an indie game launch. A practical 2026 playbook: when to make your Steam page, how Next Fest and festivals compound wishlists, and the launch-day mechanics that turn them into sales.