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Rifter

Jul 12, 2018 Action $11.99
Developer MaxBytes Publisher MaxBytes
R
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Rifter is an action indie game developed and self-published by maxbytes in 2018. Its 114 Steam reviews are 92% positive, earning a Very Positive rating—a small review base with strong approval. The initial price was $11.99.

Overview

Rifter is a 2018 Action game developed by MaxBytes and published by MaxBytes. It is tracked in indielist's catalog of indie Action titles alongside its developer and publisher relationships. The game is available on linux, mac, windows, and launched at $12. The pairing of developer MaxBytes with publisher MaxBytes is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist publishes a transparent, white-box sales estimate with the full Boxleiter factor breakdown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Rifter can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

0

Positive

92%

Steam appid

625740

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

0 to 0

units (median: 0)

≈ $0 to $0 modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

0 median 0
+ How is this calculated?
0 reviews × NB(75) = 0 median units
Factor Adjustment
base +50
year_2018 +15
price_$12 0
positive_92% +10
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

Sales estimates for Rifter are not yet available because its Steam review count is still being collected. indielist publishes a fully transparent, white-box Boxleiter-derived method rather than a single black-box number, so every estimate can be inspected factor by factor once review data lands.

Price history

4 observed days · window low $2.39

Across 4 observed UTC days from 2026-09-27 to 2026-10-18, the daily lowest tracked USD price across stores ranged from $2.39 to $11.99. The tracked-window low was $2.39 on 2026-09-27.

$1 $7 $13 09-2710-0410-1110-18 2026-09-27: $2.39 2026-10-04: $11.99 2026-10-11: $11.99 2026-10-18: $11.99 2026-09-27: $2.39 (tracked-window low) 2026-10-04: $11.99 2026-10-11: $11.99 2026-10-18: $11.99 Tracked-window low: $2.39 on 2026-09-27

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $11.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-10-18 07:17 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

ActionIndie

Frequently asked questions

How many copies has Rifter sold?
indielist estimates Rifter has sold between 0 and 0 units (median 0), derived from its 0 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Rifter?
Rifter was developed by MaxBytes and published by MaxBytes.
Who published Rifter?
Rifter was published by MaxBytes, developed by MaxBytes. See MaxBytes's full catalogue and submission status on indielist.
When was Rifter released?
Rifter was released in 2018.

Ecosystem

Players looking for games like Rifter can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, Geometry Dash, ranked by shared tags and genre rather than by ad spend. On the developer side, MaxBytes's other releases and MaxBytes's wider catalog are one click away, letting developers benchmark where Rifter sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Rifter page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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