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Rising Hell

May 19, 2021 Action $9.99
Developer Tahoe Games Publisher Toge Productions
R
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Action indie game Rising Hell launched in 2021 from developer tahoe-games and publisher toge-productions. It has 219 Steam reviews listed as mixed at a $9.99 initial price, positioning it as a budget action release.

Overview

Rising Hell is a 2021 Action game developed by Tahoe Games and published by Toge Productions. On Steam it has gathered 224 player reviews, 89% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $10. The pairing of developer Tahoe Games with publisher Toge Productions is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 9,000 to 22,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Rising Hell can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

224

Positive

89%

Steam appid

657000

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

9K to 22K

units (median: 16K)

≈ $54K to $125K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

9K median 22K
+ How is this calculated?
224 reviews × NB(70) = 15,680 median units
Factor Adjustment
base +50
year_2021 +15
price_$10 -5
positive_89% +10
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Rising Hell at roughly 9,000 to 22,000 copies, with a median around 16,000, derived from its 224 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $89K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

15 observed days · window low $3.99

Across 15 observed UTC days from 2026-07-15 to 2026-09-04, the daily lowest tracked USD price across stores ranged from $3.99 to $9.99. The tracked-window low was $3.99 on 2026-07-15.

$3 $7 $11 07-1507-1807-2107-2408-1409-04 2026-07-15: $3.99 2026-07-16: $3.99 2026-07-17: $3.99 2026-07-18: $3.99 2026-07-19: $3.99 2026-07-20: $3.99 2026-07-21: $3.99 2026-07-22: $3.99 2026-07-24: $3.99 2026-07-31: $9.99 2026-08-07: $3.99 2026-08-14: $3.99 2026-08-21: $3.99 2026-08-28: $3.99 2026-09-04: $3.99 2026-07-15: $3.99 (tracked-window low) 2026-07-16: $3.99 (tracked-window low) 2026-07-17: $3.99 (tracked-window low) 2026-07-18: $3.99 (tracked-window low) 2026-07-19: $3.99 (tracked-window low) 2026-07-20: $3.99 (tracked-window low) 2026-07-21: $3.99 (tracked-window low) 2026-07-22: $3.99 (tracked-window low) 2026-07-24: $3.99 (tracked-window low) 2026-07-31: $9.99 2026-08-07: $3.99 (tracked-window low) 2026-08-14: $3.99 (tracked-window low) 2026-08-21: $3.99 (tracked-window low) 2026-08-28: $3.99 (tracked-window low) 2026-09-04: $3.99 (tracked-window low) Tracked-window low: $3.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • GOG.com -60%
    $3.99 Buy
  • Steam reference
    $9.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-09-04 05:49 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionIndie

Frequently asked questions

How many copies has Rising Hell sold?
indielist estimates Rising Hell has sold between 9,408 and 21,952 units (median 15,680), derived from its 224 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Rising Hell?
Rising Hell was developed by Tahoe Games and published by Toge Productions.
Who published Rising Hell?
Rising Hell was published by Toge Productions, developed by Tahoe Games. See Toge Productions's full catalogue and submission status on indielist.
When was Rising Hell released?
Rising Hell was released in 2021.
How many reviews does Rising Hell have on Steam?
Rising Hell has 224 Steam reviews, of which 89% are positive.
Is Rising Hell worth playing?
Steam players rate Rising Hell 89% positive across 224 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Rising Hell can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, Tahoe Games's other releases and Toge Productions's wider catalog are one click away, letting developers benchmark where Rising Hell sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Rising Hell page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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