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Rogue Fable III

Dec 22, 2021 Adventure $9.99
Developer Pixel Forge Games Publisher Pixel Forge Games
R
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Adventure indie game Rogue Fable III launched in 2021 from Pixel Forge Games, which is also the publisher. It has 713 Steam reviews listed as mixed and an initial price of $9.99, placing it in the budget PC game range.

Overview

Rogue Fable III is a 2021 Adventure game developed by Pixel Forge Games and published by Pixel Forge Games. On Steam it has gathered 720 player reviews, 93% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on mac, windows, and launched at $10. The pairing of developer Pixel Forge Games with publisher Pixel Forge Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 35,000 to 81,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Rogue Fable III can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

720

Positive

93%

Steam appid

956450

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

35K to 81K

units (median: 58K)

≈ $197K to $460K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

35K median 81K
+ How is this calculated?
720 reviews × NB(80) = 57,600 median units
Factor Adjustment
base +50
year_2021 +15
price_$10 -5
positive_93% +10
genre_Adventure +10
final NB 80

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Rogue Fable III at roughly 35,000 to 81,000 copies, with a median around 58,000, derived from its 720 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $329K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $9.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-15.

$8 $9 $11 07-1507-1607-1807-1907-2107-22 2026-07-15: $9.99 2026-07-16: $9.99 2026-07-17: $9.99 2026-07-18: $9.99 2026-07-19: $9.99 2026-07-20: $9.99 2026-07-21: $9.99 2026-07-22: $9.99 2026-07-15: $9.99 (tracked-window low) 2026-07-16: $9.99 (tracked-window low) 2026-07-17: $9.99 (tracked-window low) 2026-07-18: $9.99 (tracked-window low) 2026-07-19: $9.99 (tracked-window low) 2026-07-20: $9.99 (tracked-window low) 2026-07-21: $9.99 (tracked-window low) 2026-07-22: $9.99 (tracked-window low) Tracked-window low: $9.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $9.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 18:59 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

AdventureIndieRPGStrategy

Frequently asked questions

How many copies has Rogue Fable III sold?
indielist estimates Rogue Fable III has sold between 34,560 and 80,640 units (median 57,600), derived from its 720 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Rogue Fable III?
Rogue Fable III was developed by Pixel Forge Games and published by Pixel Forge Games.
Who published Rogue Fable III?
Rogue Fable III was published by Pixel Forge Games, developed by Pixel Forge Games. See Pixel Forge Games's full catalogue and submission status on indielist.
When was Rogue Fable III released?
Rogue Fable III was released in 2021.
How many reviews does Rogue Fable III have on Steam?
Rogue Fable III has 720 Steam reviews, of which 93% are positive.
Is Rogue Fable III worth playing?
Steam players rate Rogue Fable III 93% positive across 720 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Rogue Fable III can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Pixel Forge Games's other releases and Pixel Forge Games's wider catalog are one click away, letting developers benchmark where Rogue Fable III sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Rogue Fable III page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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