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Sail the Seas

May 27, 2026 Indie $19.99
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A 2026 indie game from viking-game-studio, Sail the Seas has a modest Steam footprint with 134 reviews and a 77% mostly positive rating. The developer also publishes the game, and its initial Steam price is listed at $19.99.

Overview

Sail the Seas is a 2026 Indie game developed by Viking Game Studio and published by Viking Game Studio. On Steam it has gathered 139 player reviews, 77% of them positive, which counts as a mostly positive reception among indie titles in the Indie category. The game is available on windows, and launched at $20. The pairing of developer Viking Game Studio with publisher Viking Game Studio is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 3,000 to 8,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Sail the Seas can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

139

Positive

77%

Steam appid

2866270

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

3K to 8K

units (median: 6K)

≈ $38K to $89K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

3K median 8K
+ How is this calculated?
139 reviews × NB(40) = 5,560 median units
Factor Adjustment
base +50
year_2026 -10
price_$20 0
positive_77% 0
final NB 40

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Sail the Seas at roughly 3,000 to 8,000 copies, with a median around 6,000, derived from its 139 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $63K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

10 observed days · window low $19.99

Across 10 observed UTC days from 2026-07-17 to 2026-09-06, the daily lowest tracked USD price across stores ranged from $19.99 to $19.99. The tracked-window low was $19.99 on 2026-07-17.

$17 $19 $22 07-1707-1908-0208-0908-2309-06 2026-07-17: $19.99 2026-07-18: $19.99 2026-07-19: $19.99 2026-07-26: $19.99 2026-08-02: $19.99 2026-08-09: $19.99 2026-08-16: $19.99 2026-08-23: $19.99 2026-08-30: $19.99 2026-09-06: $19.99 2026-07-17: $19.99 (tracked-window low) 2026-07-18: $19.99 (tracked-window low) 2026-07-19: $19.99 (tracked-window low) 2026-07-26: $19.99 (tracked-window low) 2026-08-02: $19.99 (tracked-window low) 2026-08-09: $19.99 (tracked-window low) 2026-08-16: $19.99 (tracked-window low) 2026-08-23: $19.99 (tracked-window low) 2026-08-30: $19.99 (tracked-window low) 2026-09-06: $19.99 (tracked-window low) Tracked-window low: $19.99 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $19.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-06 06:43 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

IndieSimulation

Frequently asked questions

How many copies has Sail the Seas sold?
indielist estimates Sail the Seas has sold between 3,336 and 7,784 units (median 5,560), derived from its 139 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Sail the Seas?
Sail the Seas was developed by Viking Game Studio and published by Viking Game Studio.
Who published Sail the Seas?
Sail the Seas was published by Viking Game Studio, developed by Viking Game Studio. See Viking Game Studio's full catalogue and submission status on indielist.
When was Sail the Seas released?
Sail the Seas was released in 2026.
How many reviews does Sail the Seas have on Steam?
Sail the Seas has 139 Steam reviews, of which 77% are positive.
Is Sail the Seas worth playing?
Steam players rate Sail the Seas 77% positive across 139 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Sail the Seas can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Viking Game Studio's other releases and Viking Game Studio's wider catalog are one click away, letting developers benchmark where Sail the Seas sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Sail the Seas page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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