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Sakura Hime 2

Apr 22, 2022 Casual $3.99
Developer GirlGames Publisher GirlGames
S
Sakura Hime 2 header

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Casual indie game Sakura Hime 2 targets budget players with a $3.99 initial price. It launched in 2022 from girlgames, listed as both developer and publisher, and has 824 Steam reviews recorded at 0% positive with a mixed label.

Overview

Sakura Hime 2 is a 2022 Casual game developed by GirlGames and published by GirlGames. On Steam it has gathered 822 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $4. The pairing of developer GirlGames with publisher GirlGames is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 12,000 to 29,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Sakura Hime 2 can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

822

Positive

92%

Steam appid

1223870

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

12K to 29K

units (median: 21K)

≈ $28K to $66K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

12K median 29K
+ How is this calculated?
822 reviews × NB(25) = 20,550 median units
Factor Adjustment
base +50
year_2022 0
price_$4 -20
positive_92% +10
genre_Casual -15
final NB 25

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Sakura Hime 2 at roughly 12,000 to 29,000 copies, with a median around 21,000, derived from its 822 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $47K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $2.79

Across 6 observed UTC days from 2026-07-30 to 2026-09-03, the daily lowest tracked USD price across stores ranged from $2.79 to $3.99. The tracked-window low was $2.79 on 2026-07-30.

$2 $3 $5 07-3008-0608-1308-2008-2709-03 2026-07-30: $2.79 2026-08-06: $3.99 2026-08-13: $3.99 2026-08-20: $3.99 2026-08-27: $3.99 2026-09-03: $3.99 2026-07-30: $2.79 (tracked-window low) 2026-08-06: $3.99 2026-08-13: $3.99 2026-08-20: $3.99 2026-08-27: $3.99 2026-09-03: $3.99 Tracked-window low: $2.79 on 2026-07-30

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $3.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-03 06:32 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieRPGSimulation

Frequently asked questions

How many copies has Sakura Hime 2 sold?
indielist estimates Sakura Hime 2 has sold between 12,330 and 28,770 units (median 20,550), derived from its 822 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Sakura Hime 2?
Sakura Hime 2 was developed by GirlGames and published by GirlGames.
Who published Sakura Hime 2?
Sakura Hime 2 was published by GirlGames, developed by GirlGames. See GirlGames's full catalogue and submission status on indielist.
When was Sakura Hime 2 released?
Sakura Hime 2 was released in 2022.
How many reviews does Sakura Hime 2 have on Steam?
Sakura Hime 2 has 822 Steam reviews, of which 92% are positive.
Is Sakura Hime 2 worth playing?
Steam players rate Sakura Hime 2 92% positive across 822 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Sakura Hime 2 can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, GirlGames's other releases and GirlGames's wider catalog are one click away, letting developers benchmark where Sakura Hime 2 sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Sakura Hime 2 page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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