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Samurai GUNN

Dec 10, 2013 Action $4.99
Developer Beau Blyth Publisher SCRAMBLER
S
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Action indie game Samurai GUNN launched in 2013 from developer beau-blyth and publisher Scrambler. With 464 Steam reviews at 92% positive and a $4.99 initial price, it fits a budget-friendly hidden gem profile.

Overview

Samurai GUNN is a 2013 Action game developed by Beau Blyth and published by SCRAMBLER. On Steam it has gathered 353 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $5. The pairing of developer Beau Blyth with publisher SCRAMBLER is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 15,000 to 35,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Samurai GUNN can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

353

Positive

92%

Steam appid

239090

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

15K to 35K

units (median: 25K)

≈ $42K to $99K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

15K median 35K
+ How is this calculated?
353 reviews × NB(70) = 24,710 median units
Factor Adjustment
base +50
year_2013 +30
price_$5 -20
positive_92% +10
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Samurai GUNN at roughly 15,000 to 35,000 copies, with a median around 25,000, derived from its 353 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $70K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

12 observed days · window low $4.99

Across 12 observed UTC days from 2026-07-17 to 2026-09-01, the daily lowest tracked USD price across stores ranged from $4.99 to $4.99. The tracked-window low was $4.99 on 2026-07-17.

$3 $5 $6 07-1707-1907-2108-0408-1809-01 2026-07-17: $4.99 2026-07-18: $4.99 2026-07-19: $4.99 2026-07-20: $4.99 2026-07-21: $4.99 2026-07-22: $4.99 2026-07-28: $4.99 2026-08-04: $4.99 2026-08-11: $4.99 2026-08-18: $4.99 2026-08-25: $4.99 2026-09-01: $4.99 2026-07-17: $4.99 (tracked-window low) 2026-07-18: $4.99 (tracked-window low) 2026-07-19: $4.99 (tracked-window low) 2026-07-20: $4.99 (tracked-window low) 2026-07-21: $4.99 (tracked-window low) 2026-07-22: $4.99 (tracked-window low) 2026-07-28: $4.99 (tracked-window low) 2026-08-04: $4.99 (tracked-window low) 2026-08-11: $4.99 (tracked-window low) 2026-08-18: $4.99 (tracked-window low) 2026-08-25: $4.99 (tracked-window low) 2026-09-01: $4.99 (tracked-window low) Tracked-window low: $4.99 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $4.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-01 06:19 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionIndie

Frequently asked questions

How many copies has Samurai GUNN sold?
indielist estimates Samurai GUNN has sold between 14,826 and 34,594 units (median 24,710), derived from its 353 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Samurai GUNN?
Samurai GUNN was developed by Beau Blyth and published by SCRAMBLER.
Who published Samurai GUNN?
Samurai GUNN was published by SCRAMBLER, developed by Beau Blyth. See SCRAMBLER's full catalogue and submission status on indielist.
When was Samurai GUNN released?
Samurai GUNN was released in 2013.
How many reviews does Samurai GUNN have on Steam?
Samurai GUNN has 353 Steam reviews, of which 92% are positive.
Is Samurai GUNN worth playing?
Steam players rate Samurai GUNN 92% positive across 353 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Samurai GUNN can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, Beau Blyth's other releases and SCRAMBLER's wider catalog are one click away, letting developers benchmark where Samurai GUNN sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Samurai GUNN page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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