Schrödinger's Call
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Schrödinger's Call is an adventure game launching in 2026. Published by Shueisha Games, it has garnered 298 Steam reviews with a 96% positive rating.
Overview
Schrödinger's Call is a 2026 Adventure game developed by Acrobatic Chirimenjako and published by SHUEISHA GAMES. On Steam it has gathered 358 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $18. The pairing of developer Acrobatic Chirimenjako with publisher SHUEISHA GAMES is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 13,000 to 30,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Schrödinger's Call can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
358
Positive
96%
Steam appid
2090390
Engine
n/a
Sales estimate
vv1.013K to 30K
units (median: 21K)
≈ $132K to $309K net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for Schrödinger's Call at roughly 13,000 to 30,000 copies, with a median around 21,000, derived from its 358 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $221K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $10.56Over the last 90 days the price ranged from $10.56 to $17.99, averaging $16.70 across 2 discount windows, with a historical low of $10.56 on 2026-03-13.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosure- Steam reference -10%$16.19 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has Schrödinger's Call sold?
- indielist estimates Schrödinger's Call has sold between 12,888 and 30,072 units (median 21,480), derived from its 358 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Schrödinger's Call?
- Schrödinger's Call was developed by Acrobatic Chirimenjako and published by SHUEISHA GAMES.
- When was Schrödinger's Call released?
- Schrödinger's Call was released in 2026.
- How many reviews does Schrödinger's Call have on Steam?
- Schrödinger's Call has 358 Steam reviews, of which 96% are positive.
Frequently asked questions
- How many copies has Schrödinger's Call sold?
- indielist estimates Schrödinger's Call has sold between 12,888 and 30,072 units (median 21,480), derived from its 358 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Schrödinger's Call?
- Schrödinger's Call was developed by Acrobatic Chirimenjako and published by SHUEISHA GAMES.
- When was Schrödinger's Call released?
- Schrödinger's Call was released in 2026.
- How many reviews does Schrödinger's Call have on Steam?
- Schrödinger's Call has 358 Steam reviews, of which 96% are positive.
Ecosystem
indielist positions Schrödinger's Call within the Adventure segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Acrobatic Chirimenjako's other releases and SHUEISHA GAMES's wider catalog are one click away, letting developers benchmark where Schrödinger's Call sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Schrödinger's Call page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.