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Seablip

May 17, 2024 Adventure $14.99
Developer Jardar Solli Publisher Vibedy
S
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This 2024 adventure game from developer jardar-solli and publisher vibedy has garnered 1,078 Steam reviews with 82% positive feedback. The game offers a distinct gameplay experience within the adventure genre.

Overview

Seablip is a 2024 Adventure game developed by Jardar Solli and published by Vibedy. On Steam it has gathered 1,070 player reviews, 82% of them positive, which counts as a mostly positive reception among indie titles in the Adventure category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Jardar Solli with publisher Vibedy is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 39,000 to 90,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Seablip can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

1,070

Positive

82%

Steam appid

1471270

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

39K to 90K

units (median: 64K)

≈ $330K to $770K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

39K median 90K
+ How is this calculated?
1,070 reviews × NB(60) = 64,200 median units
Factor Adjustment
base +50
year_2024 0
price_$15 0
positive_82% 0
genre_Adventure +10
final NB 60

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Seablip at roughly 39,000 to 90,000 copies, with a median around 64,000, derived from its 1,070 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $550K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

17 observed days · window low $8.99

Across 17 observed UTC days from 2026-06-01 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $8.99 to $14.99. The tracked-window low was $8.99 on 2026-06-01.

$7 $12 $16 06-0106-0406-0707-1707-2007-24 2026-06-01: $8.99 2026-06-02: $8.99 2026-06-03: $8.99 2026-06-04: $8.99 2026-06-05: $8.99 2026-06-06: $8.99 2026-06-07: $8.99 2026-06-08: $14.99 2026-07-15: $14.99 2026-07-16: $14.99 2026-07-17: $14.99 2026-07-18: $14.99 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-24: $14.99 2026-06-01: $8.99 (tracked-window low) 2026-06-02: $8.99 (tracked-window low) 2026-06-03: $8.99 (tracked-window low) 2026-06-04: $8.99 (tracked-window low) 2026-06-05: $8.99 (tracked-window low) 2026-06-06: $8.99 (tracked-window low) 2026-06-07: $8.99 (tracked-window low) 2026-06-08: $14.99 2026-07-15: $14.99 2026-07-16: $14.99 2026-07-17: $14.99 2026-07-18: $14.99 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-24: $14.99 Tracked-window low: $8.99 on 2026-06-01

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-24 04:12 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Tags

Early AccessPiratesPixel GraphicsOpen WorldStrategy RPGAction-AdventureRPGAdventureSingleplayerExplorationCharacter CustomizationNaval CombatCasualColorfulIndieCombat2DCuteFishingStrategy

Frequently asked questions

How many copies has Seablip sold?
indielist estimates Seablip has sold between 38,520 and 89,880 units (median 64,200), derived from its 1,070 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Seablip?
Seablip was developed by Jardar Solli and published by Vibedy.
Who published Seablip?
Seablip was published by Vibedy, developed by Jardar Solli. See Vibedy's full catalogue and submission status on indielist.
When was Seablip released?
Seablip was released in 2024.
How many reviews does Seablip have on Steam?
Seablip has 1,070 Steam reviews, of which 82% are positive.
Is Seablip worth playing?
Steam players rate Seablip 82% positive across 1,070 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Seablip can compare it on indielist against semantically similar Adventure titles such as The Scroll of Taiwu : Beyond The Dome, Melvor Idle, DAVE THE DIVER, OneShot, ranked by shared tags and genre rather than by ad spend. On the developer side, Jardar Solli's other releases and Vibedy's wider catalog are one click away, letting developers benchmark where Seablip sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Seablip page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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