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shapez

Jun 7, 2020 Casual $9.99
Developer Tobias Springer Publisher tobspr Games
S
shapez header

Profile updated

Casual automation and base-building game released in 2020. Players manage resources to craft increasingly complex shapes. Developed by tobias-springer and published by tobspr-games, it has 15,472 Steam reviews with 96% positive.

Overview

shapez is a 2020 Casual game developed by Tobias Springer and published by tobspr Games. On Steam it has gathered 15,505 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $10. The pairing of developer Tobias Springer with publisher tobspr Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 512,000 to 1.2 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, shapez can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

15,505

Positive

96%

Steam appid

1318690

Engine

Unknown

Sales estimate

vv1.0

512K to 1.2M

units (median: 853K)

≈ $2.9M to $6.8M net revenue (Steam cut + refunds + regional discount applied)

512K median 1.2M
+ How is this calculated?
15,505 reviews × NB(55) = 852,775 median units
Factor Adjustment
base +50
year_2020 +15
price_$10 -5
positive_96% +10
genre_Casual -15
final NB 55

Confidence range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use a multi-factor Boxleiter method against public Steam review counts. They are not authoritative sales data. Actual sales can deviate by ±50% in either direction. Free-to-play games, deeply discounted titles, and games with heavy bundle distribution have larger error margins. Algorithm version v1.0.

indielist estimates lifetime unit sales for shapez at roughly 512,000 to 1.2 million copies, with a median around 853,000, derived from its 15,505 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $4.9M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $5.06

Over the last 90 days the price ranged from $5.06 to $9.99, averaging $9.26 across 3 discount windows, with a historical low of $5.06 on 2026-04-25.

$4 $7 $11 03-1604-0304-2105-0805-2606-13 2026-03-16: $9.99 2026-03-17: $9.99 2026-03-18: $9.99 2026-03-19: $9.99 2026-03-20: $9.99 2026-03-21: $9.99 2026-03-22: $9.99 2026-03-23: $9.99 2026-03-24: $9.99 2026-03-25: $9.99 2026-03-26: $9.99 2026-03-27: $9.99 2026-03-28: $9.99 2026-03-29: $9.99 2026-03-30: $9.99 2026-03-31: $9.99 2026-04-01: $9.99 2026-04-02: $6.34 2026-04-03: $6.34 2026-04-04: $6.34 2026-04-05: $6.34 2026-04-06: $6.34 2026-04-07: $6.34 2026-04-08: $6.34 2026-04-09: $6.34 2026-04-10: $9.99 2026-04-11: $9.99 2026-04-12: $9.99 2026-04-13: $9.99 2026-04-14: $9.99 2026-04-15: $9.99 2026-04-16: $9.99 2026-04-17: $9.99 2026-04-18: $9.99 2026-04-19: $9.99 2026-04-20: $9.99 2026-04-21: $9.99 2026-04-22: $9.99 2026-04-23: $9.99 2026-04-24: $9.99 2026-04-25: $5.06 (historical low) 2026-04-26: $5.06 (historical low) 2026-04-27: $5.06 (historical low) 2026-04-28: $5.06 (historical low) 2026-04-29: $9.99 2026-04-30: $9.99 2026-05-01: $9.99 2026-05-02: $9.99 2026-05-03: $9.99 2026-05-04: $9.99 2026-05-05: $9.99 2026-05-06: $7.65 2026-05-07: $7.65 2026-05-08: $7.65 2026-05-09: $7.65 2026-05-10: $7.65 2026-05-11: $7.65 2026-05-12: $7.65 2026-05-13: $9.99 2026-05-14: $9.99 2026-05-15: $9.99 2026-05-16: $9.99 2026-05-17: $9.99 2026-05-18: $9.99 2026-05-19: $9.99 2026-05-20: $9.99 2026-05-21: $9.99 2026-05-22: $9.99 2026-05-23: $9.99 2026-05-24: $9.99 2026-05-25: $9.99 2026-05-26: $9.99 2026-05-27: $9.99 2026-05-28: $9.99 2026-05-29: $9.99 2026-05-30: $9.99 2026-05-31: $9.99 2026-06-01: $9.99 2026-06-02: $9.99 2026-06-03: $9.99 2026-06-04: $9.99 2026-06-05: $9.99 2026-06-06: $9.99 2026-06-07: $9.99 2026-06-08: $9.99 2026-06-09: $9.99 2026-06-10: $9.99 2026-06-11: $9.99 2026-06-12: $9.99 2026-06-13: $9.99 Historical low: $5.06 on 2026-04-25

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Where to buy

Affiliate disclosure
  • Steam reference -90%
    $0.99 Buy
  • GOG.com -90%
    $0.99 Buy
  • Fanatical -5%
    $10.98 Buy
  • Green Man Gaming
  • Humble Store

Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Tags

AutomationBase-BuildingResource ManagementSandboxCraftingStrategySingleplayerManagementBuildingOpen World2DPuzzleCasualModdableSimulationAbstractLogicProcedural GenerationIndieFamily Friendly

Frequently asked questions

How many copies has shapez sold?
indielist estimates shapez has sold between 511,665 and 1,193,885 units (median 852,775), derived from its 15,505 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed shapez?
shapez was developed by Tobias Springer and published by tobspr Games.
When was shapez released?
shapez was released in 2020.
How many reviews does shapez have on Steam?
shapez has 15,505 Steam reviews, of which 96% are positive.

Ecosystem

indielist positions shapez within the Casual segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Tobias Springer's other releases and tobspr Games's wider catalog are one click away, letting developers benchmark where shapez sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same shapez page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.