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Sixty Four

Mar 4, 2024 Casual $5.99
Developer Oleg Danilov Publisher Playsaurus
S
Sixty Four header

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Casual indie game Sixty Four targets players looking for a low-cost 2024 release, with an initial Steam price of $5.99. It has 1,604 Steam reviews listed as mixed at 0% positive, developed by oleg-danilov and published by playsaurus.

Overview

Sixty Four is a 2024 Casual game developed by Oleg Danilov and published by Playsaurus. On Steam it has gathered 1,613 player reviews, 74% of them positive, which counts as a mixed-to-positive reception among indie titles in the Casual category. The game is available on mac, windows, and launched at $6. The pairing of developer Oleg Danilov with publisher Playsaurus is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 29,000 to 68,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Sixty Four can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

1,613

Positive

74%

Steam appid

2659900

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

29K to 68K

units (median: 48K)

≈ $99K to $232K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

29K median 68K
+ How is this calculated?
1,613 reviews × NB(30) = 48,390 median units
Factor Adjustment
base +50
year_2024 0
price_$6 -5
positive_74% 0
genre_Casual -15
final NB 30

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Sixty Four at roughly 29,000 to 68,000 copies, with a median around 48,000, derived from its 1,613 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $166K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

13 observed days · window low $2.99

Across 13 observed UTC days from 2026-07-30 to 2026-10-22, the daily lowest tracked USD price across stores ranged from $2.99 to $5.99. The tracked-window low was $2.99 on 2026-10-08.

$2 $4 $7 07-3008-1309-0309-1710-0810-22 2026-07-30: $5.99 2026-08-06: $5.99 2026-08-13: $5.99 2026-08-20: $5.99 2026-08-27: $5.99 2026-09-03: $5.99 2026-09-10: $5.99 2026-09-17: $5.99 2026-09-24: $5.99 2026-10-01: $5.99 2026-10-08: $2.99 2026-10-15: $2.99 2026-10-22: $2.99 2026-07-30: $5.99 2026-08-06: $5.99 2026-08-13: $5.99 2026-08-20: $5.99 2026-08-27: $5.99 2026-09-03: $5.99 2026-09-10: $5.99 2026-09-17: $5.99 2026-09-24: $5.99 2026-10-01: $5.99 2026-10-08: $2.99 (tracked-window low) 2026-10-15: $2.99 (tracked-window low) 2026-10-22: $2.99 (tracked-window low) Tracked-window low: $2.99 on 2026-10-08

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -50%
    $2.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-10-22 05:36 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

CasualIndieSimulationStrategy

Frequently asked questions

How many copies has Sixty Four sold?
indielist estimates Sixty Four has sold between 29,034 and 67,746 units (median 48,390), derived from its 1,613 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Sixty Four?
Sixty Four was developed by Oleg Danilov and published by Playsaurus.
Who published Sixty Four?
Sixty Four was published by Playsaurus, developed by Oleg Danilov. See Playsaurus's full catalogue and submission status on indielist.
When was Sixty Four released?
Sixty Four was released in 2024.
How many reviews does Sixty Four have on Steam?
Sixty Four has 1,613 Steam reviews, of which 74% are positive.
Is Sixty Four worth playing?
Steam players rate Sixty Four 74% positive across 1,613 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Sixty Four can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Oleg Danilov's other releases and Playsaurus's wider catalog are one click away, letting developers benchmark where Sixty Four sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Sixty Four page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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