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Slice of Sea

Nov 11, 2021 Adventure $24.99
Developer Mateusz Skutnik Publisher Mateusz Skutnik
S
Slice of Sea header

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Adventure indie game Slice of Sea came out in 2021 from developer and publisher mateusz-skutnik. It has 616 Steam reviews with 90% positive sentiment, a Very Positive rating, and an initial price of $24.99.

Overview

Slice of Sea is a 2021 Adventure game developed by Mateusz Skutnik and published by Mateusz Skutnik. On Steam it has gathered 522 player reviews, 90% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $25. The pairing of developer Mateusz Skutnik with publisher Mateusz Skutnik is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 28,000 to 66,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Slice of Sea can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

522

Positive

90%

Steam appid

750290

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

28K to 66K

units (median: 47K)

≈ $402K to $939K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

28K median 66K
+ How is this calculated?
522 reviews × NB(90) = 46,980 median units
Factor Adjustment
base +50
year_2021 +15
price_$25 +5
positive_90% +10
genre_Adventure +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Slice of Sea at roughly 28,000 to 66,000 copies, with a median around 47,000, derived from its 522 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $671K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

12 observed days · window low $2.49

Across 12 observed UTC days from 2026-07-17 to 2026-09-01, the daily lowest tracked USD price across stores ranged from $2.49 to $24.99. The tracked-window low was $2.49 on 2026-07-28.

$1 $14 $27 07-1707-1907-2108-0408-1809-01 2026-07-17: $24.99 2026-07-18: $6.25 2026-07-19: $6.25 2026-07-20: $6.25 2026-07-21: $6.25 2026-07-22: $6.25 2026-07-28: $2.49 2026-08-04: $6.25 2026-08-11: $6.25 2026-08-18: $2.49 2026-08-25: $2.49 2026-09-01: $2.49 2026-07-17: $24.99 2026-07-18: $6.25 2026-07-19: $6.25 2026-07-20: $6.25 2026-07-21: $6.25 2026-07-22: $6.25 2026-07-28: $2.49 (tracked-window low) 2026-08-04: $6.25 2026-08-11: $6.25 2026-08-18: $2.49 (tracked-window low) 2026-08-25: $2.49 (tracked-window low) 2026-09-01: $2.49 (tracked-window low) Tracked-window low: $2.49 on 2026-07-28

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • GOG.com -90%
    $2.49 Buy
  • Steam reference
    $24.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-09-01 05:54 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

AdventureIndie

Frequently asked questions

How many copies has Slice of Sea sold?
indielist estimates Slice of Sea has sold between 28,188 and 65,772 units (median 46,980), derived from its 522 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Slice of Sea?
Slice of Sea was developed by Mateusz Skutnik and published by Mateusz Skutnik.
Who published Slice of Sea?
Slice of Sea was published by Mateusz Skutnik, developed by Mateusz Skutnik. See Mateusz Skutnik's full catalogue and submission status on indielist.
When was Slice of Sea released?
Slice of Sea was released in 2021.
How many reviews does Slice of Sea have on Steam?
Slice of Sea has 522 Steam reviews, of which 90% are positive.
Is Slice of Sea worth playing?
Steam players rate Slice of Sea 90% positive across 522 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Slice of Sea can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Mateusz Skutnik's other releases and Mateusz Skutnik's wider catalog are one click away, letting developers benchmark where Slice of Sea sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Slice of Sea page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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