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Smack Talk is an action game set for release in 2025. This indie title is currently available in Early Access on Steam, with 651 reviews. The developer slug is unknown, and publisher attribution has not yet been imported.
Overview
Smack Talk is a 2025 Action game developed by Monchii Studio and published by Monchii Studio. On Steam it has gathered 819 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $6. The pairing of developer Monchii Studio with publisher Monchii Studio is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 22,000 to 52,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Smack Talk can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
819
Positive
96%
Steam appid
4020490
Engine
n/a
Sales estimate
vv1.022K to 52K
units (median: 37K)
≈ $76K to $177K net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for Smack Talk at roughly 22,000 to 52,000 copies, with a median around 37,000, derived from its 819 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $126K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $3.24Over the last 90 days the price ranged from $3.24 to $5.99, averaging $5.56 across 3 discount windows, with a historical low of $3.24 on 2026-04-15.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosure- Steam reference$5.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxmacwindows
Frequently asked questions
- How many copies has Smack Talk sold?
- indielist estimates Smack Talk has sold between 22,113 and 51,597 units (median 36,855), derived from its 819 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Smack Talk?
- Smack Talk was developed by Monchii Studio and published by Monchii Studio.
- When was Smack Talk released?
- Smack Talk was released in 2025.
- How many reviews does Smack Talk have on Steam?
- Smack Talk has 819 Steam reviews, of which 96% are positive.
Frequently asked questions
- How many copies has Smack Talk sold?
- indielist estimates Smack Talk has sold between 22,113 and 51,597 units (median 36,855), derived from its 819 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Smack Talk?
- Smack Talk was developed by Monchii Studio and published by Monchii Studio.
- When was Smack Talk released?
- Smack Talk was released in 2025.
- How many reviews does Smack Talk have on Steam?
- Smack Talk has 819 Steam reviews, of which 96% are positive.
Ecosystem
indielist positions Smack Talk within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Monchii Studio's other releases and Monchii Studio's wider catalog are one click away, letting developers benchmark where Smack Talk sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Smack Talk page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.