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Sometimes Always Monsters

Apr 2, 2020 Indie $14.99
Developer Vagabond Dog Publisher Vagabond Dog
S
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An indie game from Vagabond Dog, Sometimes Always Monsters targets players searching for narrative-focused indie releases. It launched in 2020, is developed and published by vagabond-dog, and lists 119 Steam reviews at 0% positive with a mixed label. Initial price was $14.99.

Overview

Sometimes Always Monsters is a 2020 Indie game developed by Vagabond Dog and published by Vagabond Dog. On Steam it has gathered 119 player reviews, 75% of them positive, which counts as a mostly positive reception among indie titles in the Indie category. The game is available on windows, and launched at $15. The pairing of developer Vagabond Dog with publisher Vagabond Dog is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 5,000 to 11,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Sometimes Always Monsters can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

119

Positive

75%

Steam appid

441440

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

5K to 11K

units (median: 8K)

≈ $40K to $93K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

5K median 11K
+ How is this calculated?
119 reviews × NB(65) = 7,735 median units
Factor Adjustment
base +50
year_2020 +15
price_$15 0
positive_75% 0
final NB 65

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Sometimes Always Monsters at roughly 5,000 to 11,000 copies, with a median around 8,000, derived from its 119 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $66K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $14.99

Across 6 observed UTC days from 2026-08-02 to 2026-09-06, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-08-02.

$12 $14 $16 08-0208-0908-1608-2308-3009-06 2026-08-02: $14.99 2026-08-09: $14.99 2026-08-16: $14.99 2026-08-23: $14.99 2026-08-30: $14.99 2026-09-06: $14.99 2026-08-02: $14.99 (tracked-window low) 2026-08-09: $14.99 (tracked-window low) 2026-08-16: $14.99 (tracked-window low) 2026-08-23: $14.99 (tracked-window low) 2026-08-30: $14.99 (tracked-window low) 2026-09-06: $14.99 (tracked-window low) Tracked-window low: $14.99 on 2026-08-02

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-06 05:18 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

IndieRPG

Frequently asked questions

How many copies has Sometimes Always Monsters sold?
indielist estimates Sometimes Always Monsters has sold between 4,641 and 10,829 units (median 7,735), derived from its 119 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Sometimes Always Monsters?
Sometimes Always Monsters was developed by Vagabond Dog and published by Vagabond Dog.
Who published Sometimes Always Monsters?
Sometimes Always Monsters was published by Vagabond Dog, developed by Vagabond Dog. See Vagabond Dog's full catalogue and submission status on indielist.
When was Sometimes Always Monsters released?
Sometimes Always Monsters was released in 2020.
How many reviews does Sometimes Always Monsters have on Steam?
Sometimes Always Monsters has 119 Steam reviews, of which 75% are positive.
Is Sometimes Always Monsters worth playing?
Steam players rate Sometimes Always Monsters 75% positive across 119 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Sometimes Always Monsters can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Vagabond Dog's other releases and Vagabond Dog's wider catalog are one click away, letting developers benchmark where Sometimes Always Monsters sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Sometimes Always Monsters page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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