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Soul Chained

Sep 7, 2026 Action $6.99
Developer Kyroware Games Publisher Kyroware Games
S
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Action indie game Soul Chained launched in 2026 from developer and publisher Kyroware Games. It is priced at $6.99 and has 111 Steam reviews with 70% positive sentiment, indicating a mixed-to-positive reception at a budget tier.

Overview

Soul Chained is a 2026 Action game developed by Kyroware Games and published by Kyroware Games. On Steam it has gathered 213 player reviews, 71% of them positive, which counts as a mixed-to-positive reception among indie titles in the Action category. The game is available on windows, and launched at $7. The pairing of developer Kyroware Games with publisher Kyroware Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 4,000 to 10,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Soul Chained can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

213

Positive

71%

Steam appid

3544130

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

4K to 10K

units (median: 7K)

≈ $18K to $42K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

4K median 10K
+ How is this calculated?
213 reviews × NB(35) = 7,455 median units
Factor Adjustment
base +50
year_2026 -10
price_$7 -5
positive_71% 0
final NB 35

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Soul Chained at roughly 4,000 to 10,000 copies, with a median around 7,000, derived from its 213 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $30K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $4.89

Across 6 observed UTC days from 2026-09-12 to 2026-10-17, the daily lowest tracked USD price across stores ranged from $4.89 to $6.99. The tracked-window low was $4.89 on 2026-09-12.

$3 $6 $8 09-1209-1909-2610-0310-1010-17 2026-09-12: $4.89 2026-09-19: $4.89 2026-09-26: $6.99 2026-10-03: $6.99 2026-10-10: $6.99 2026-10-17: $6.99 2026-09-12: $4.89 (tracked-window low) 2026-09-19: $4.89 (tracked-window low) 2026-09-26: $6.99 2026-10-03: $6.99 2026-10-10: $6.99 2026-10-17: $6.99 Tracked-window low: $4.89 on 2026-09-12

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $6.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-10-17 06:05 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionAdventureIndieRPG

Frequently asked questions

How many copies has Soul Chained sold?
indielist estimates Soul Chained has sold between 4,473 and 10,437 units (median 7,455), derived from its 213 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Soul Chained?
Soul Chained was developed by Kyroware Games and published by Kyroware Games.
Who published Soul Chained?
Soul Chained was published by Kyroware Games, developed by Kyroware Games. See Kyroware Games's full catalogue and submission status on indielist.
When was Soul Chained released?
Soul Chained was released in 2026.
How many reviews does Soul Chained have on Steam?
Soul Chained has 213 Steam reviews, of which 71% are positive.
Is Soul Chained worth playing?
Steam players rate Soul Chained 71% positive across 213 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Soul Chained can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, Geometry Dash, ranked by shared tags and genre rather than by ad spend. On the developer side, Kyroware Games's other releases and Kyroware Games's wider catalog are one click away, letting developers benchmark where Soul Chained sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Soul Chained page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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