Profile updated
Adventure indie game 追曙 launched in 2026, developed by entity-9008 and published by entity-6735. Its 101 Steam reviews are 87% positive, earning a Very Positive rating. An initial price of $7.99 places it within the under-$10 budget range.
Overview
追曙 is a 2026 Adventure game developed by 悄语灯 and published by 悄语灯. On Steam it has gathered 101 player reviews, 86% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $8. The pairing of developer 悄语灯 with publisher 悄语灯 is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 3,000 to 8,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, 追曙 can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
101
Positive
86%
Steam appid
3432650
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.03K to 8K
units (median: 6K)
≈ $15K to $35K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2026 | -10 |
| price_$8 | -5 |
| positive_86% | +10 |
| genre_Adventure | +10 |
| final NB | 55 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for 追曙 at roughly 3,000 to 8,000 copies, with a median around 6,000, derived from its 101 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $25K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
No tracked store price observations are available for this game in the last 90 days.
Where to buy
Affiliate disclosure- Steam reference
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
No tracked store price observation is available yet; links go straight to each store. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Genres
AdventureIndie
Frequently asked questions
- How many copies has 追曙 sold?
- indielist estimates 追曙 has sold between 3,333 and 7,777 units (median 5,555), derived from its 101 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed 追曙?
- 追曙 was developed by 悄语灯 and published by 悄语灯.
- Who published 追曙?
- 追曙 was published by 悄语灯, developed by 悄语灯. See 悄语灯's full catalogue and submission status on indielist.
- When was 追曙 released?
- 追曙 was released in 2026.
- How many reviews does 追曙 have on Steam?
- 追曙 has 101 Steam reviews, of which 86% are positive.
- Is 追曙 worth playing?
- Steam players rate 追曙 86% positive across 101 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like 追曙 can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, 悄语灯's other releases and 悄语灯's wider catalog are one click away, letting developers benchmark where 追曙 sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same 追曙 page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
- S
Subnautica
Adventure
Same primary genre: Adventure
- R
Raft
Adventure
Same primary genre: Adventure
- S
Satisfactory
Adventure
Same primary genre: Adventure
- H
Human Fall Flat
Adventure
Same primary genre: Adventure
- S
Stray
Adventure
Same primary genre: Adventure
- D
DAVE THE DIVER
Adventure
Same primary genre: Adventure
Related reading
-
The indie game funding landscape in 2026: rounds, grants, and acquisitions
9 min read
How indie studios actually get funded in 2026: venture rounds, non-dilutive grants like Epic MegaGrants, publisher advances, and acquisitions — and why indielist records funding it can source rather than estimating it.
-
Indie game pricing strategy in 2026
9 min read
How to price an indie game in 2026: choosing a launch price, why a higher price can mean more revenue per sale but fewer wishlists converted, regional pricing, launch discounts, and how price feeds the white-box sales math.
-
How to build a Steam wishlist before launch in 2026
9 min read
Wishlists are the single best predictor of an indie game launch. A practical 2026 playbook: when to make your Steam page, how Next Fest and festivals compound wishlists, and the launch-day mechanics that turn them into sales.