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Steam Marines

Sep 24, 2014 Indie $19.99
Developer Worthless Bums self-published
S
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An indie game from developer worthless-bums, Steam Marines launched in 2014 and was self-published by the same studio. Its Steam record shows 219 reviews at 50% positive, a mixed reception, with an initial price of $19.99.

Overview

Steam Marines is a 2014 Indie game developed by Worthless Bums, who self-published it. On Steam it has gathered 219 player reviews, 50% of them positive, which counts as a mixed reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $20. As a self-published Indie project, Steam Marines sits among the independent releases indielist tracks where the developer Worthless Bums retained both creative and commercial control, a path many indie studios weigh against signing with a publisher. indielist's white-box method estimates its lifetime sales at roughly 9,000 to 21,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Steam Marines can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

219

Positive

50%

Steam appid

253630

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

9K to 21K

units (median: 15K)

≈ $105K to $245K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

9K median 21K
+ How is this calculated?
219 reviews × NB(70) = 15,330 median units
Factor Adjustment
base +50
year_2014 +30
price_$20 0
positive_50% -10
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Steam Marines at roughly 9,000 to 21,000 copies, with a median around 15,000, derived from its 219 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $175K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

15 observed days · window low $19.99

Across 15 observed UTC days from 2026-07-15 to 2026-09-07, the daily lowest tracked USD price across stores ranged from $19.99 to $19.99. The tracked-window low was $19.99 on 2026-07-15.

$17 $19 $22 07-1507-1807-2107-2708-1709-07 2026-07-15: $19.99 2026-07-16: $19.99 2026-07-17: $19.99 2026-07-18: $19.99 2026-07-19: $19.99 2026-07-20: $19.99 2026-07-21: $19.99 2026-07-22: $19.99 2026-07-27: $19.99 2026-08-03: $19.99 2026-08-10: $19.99 2026-08-17: $19.99 2026-08-24: $19.99 2026-08-31: $19.99 2026-09-07: $19.99 2026-07-15: $19.99 (tracked-window low) 2026-07-16: $19.99 (tracked-window low) 2026-07-17: $19.99 (tracked-window low) 2026-07-18: $19.99 (tracked-window low) 2026-07-19: $19.99 (tracked-window low) 2026-07-20: $19.99 (tracked-window low) 2026-07-21: $19.99 (tracked-window low) 2026-07-22: $19.99 (tracked-window low) 2026-07-27: $19.99 (tracked-window low) 2026-08-03: $19.99 (tracked-window low) 2026-08-10: $19.99 (tracked-window low) 2026-08-17: $19.99 (tracked-window low) 2026-08-24: $19.99 (tracked-window low) 2026-08-31: $19.99 (tracked-window low) 2026-09-07: $19.99 (tracked-window low) Tracked-window low: $19.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $19.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-07 07:04 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

IndieRPGStrategy

Frequently asked questions

How many copies has Steam Marines sold?
indielist estimates Steam Marines has sold between 9,198 and 21,462 units (median 15,330), derived from its 219 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Steam Marines?
Steam Marines was developed by Worthless Bums and is self-published.
When was Steam Marines released?
Steam Marines was released in 2014.
How many reviews does Steam Marines have on Steam?
Steam Marines has 219 Steam reviews, of which 50% are positive.
Is Steam Marines worth playing?
Steam players rate Steam Marines 50% positive across 219 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Steam Marines can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Worthless Bums's other releases are one click away, letting players and analysts see where Steam Marines sits among the studio's body of work without a publisher in the loop. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Steam Marines page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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