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Strange Telephone

Jan 21, 2019 Adventure $4.99
Developer HZ3 Software Publisher PLAYISM
S
Strange Telephone header

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Adventure indie game Strange Telephone is a budget pick at $4.99, developed by hz3-software and published by playism. Released in 2019, it has 325 Steam reviews with 84% positive, fitting an underrated low-cost adventure profile.

Overview

Strange Telephone is a 2019 Adventure game developed by HZ3 Software and published by PLAYISM. On Steam it has gathered 325 player reviews, 84% of them positive, which counts as a mostly positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $5. The pairing of developer HZ3 Software with publisher PLAYISM is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 11,000 to 25,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Strange Telephone can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

325

Positive

84%

Steam appid

705290

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

11K to 25K

units (median: 18K)

≈ $31K to $71K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

11K median 25K
+ How is this calculated?
325 reviews × NB(55) = 17,875 median units
Factor Adjustment
base +50
year_2019 +15
price_$5 -20
positive_84% 0
genre_Adventure +10
final NB 55

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Strange Telephone at roughly 11,000 to 25,000 copies, with a median around 18,000, derived from its 325 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $51K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

13 observed days · window low $2.24

Across 13 observed UTC days from 2026-07-17 to 2026-09-04, the daily lowest tracked USD price across stores ranged from $2.24 to $4.99. The tracked-window low was $2.24 on 2026-07-24.

$1 $4 $6 07-1707-1907-2207-3108-2109-04 2026-07-17: $4.99 2026-07-18: $4.99 2026-07-19: $4.99 2026-07-20: $4.99 2026-07-21: $4.99 2026-07-22: $4.99 2026-07-24: $2.24 2026-07-31: $2.24 2026-08-07: $4.99 2026-08-14: $4.99 2026-08-21: $4.99 2026-08-28: $4.99 2026-09-04: $4.99 2026-07-17: $4.99 2026-07-18: $4.99 2026-07-19: $4.99 2026-07-20: $4.99 2026-07-21: $4.99 2026-07-22: $4.99 2026-07-24: $2.24 (tracked-window low) 2026-07-31: $2.24 (tracked-window low) 2026-08-07: $4.99 2026-08-14: $4.99 2026-08-21: $4.99 2026-08-28: $4.99 2026-09-04: $4.99 Tracked-window low: $2.24 on 2026-07-24

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $4.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-04 05:44 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

AdventureCasualIndie

Frequently asked questions

How many copies has Strange Telephone sold?
indielist estimates Strange Telephone has sold between 10,725 and 25,025 units (median 17,875), derived from its 325 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Strange Telephone?
Strange Telephone was developed by HZ3 Software and published by PLAYISM.
Who published Strange Telephone?
Strange Telephone was published by PLAYISM, developed by HZ3 Software. See PLAYISM's full catalogue and submission status on indielist.
When was Strange Telephone released?
Strange Telephone was released in 2019.
How many reviews does Strange Telephone have on Steam?
Strange Telephone has 325 Steam reviews, of which 84% are positive.
Is Strange Telephone worth playing?
Steam players rate Strange Telephone 84% positive across 325 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Strange Telephone can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, HZ3 Software's other releases and PLAYISM's wider catalog are one click away, letting developers benchmark where Strange Telephone sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Strange Telephone page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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