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Sucker for Love: Date to Die For

Apr 23, 2024 Indie $12.99
Developer Akabaka Publisher DreadXP
S
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A $12.99 indie game from developer akabaka, Sucker for Love: Date to Die For launched in 2024 under publisher DreadXP. Its Steam page shows 1,154 reviews, listed as mixed with 0% positive, offering a concrete read on audience response.

Overview

Sucker for Love: Date to Die For is a 2024 Indie game developed by Akabaka and published by DreadXP. On Steam it has gathered 1,166 player reviews, 95% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on windows, and launched at $13. The pairing of developer Akabaka with publisher DreadXP is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 42,000 to 98,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Sucker for Love: Date to Die For can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

1,166

Positive

95%

Steam appid

2240790

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

42K to 98K

units (median: 70K)

≈ $311K to $727K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

42K median 98K
+ How is this calculated?
1,166 reviews × NB(60) = 69,960 median units
Factor Adjustment
base +50
year_2024 0
price_$13 0
positive_95% +10
final NB 60

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Sucker for Love: Date to Die For at roughly 42,000 to 98,000 copies, with a median around 70,000, derived from its 1,166 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $519K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $12.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $12.99 to $12.99. The tracked-window low was $12.99 on 2026-07-15.

$11 $12 $14 07-1507-1607-1807-1907-2107-22 2026-07-15: $12.99 2026-07-16: $12.99 2026-07-17: $12.99 2026-07-18: $12.99 2026-07-19: $12.99 2026-07-20: $12.99 2026-07-21: $12.99 2026-07-22: $12.99 2026-07-15: $12.99 (tracked-window low) 2026-07-16: $12.99 (tracked-window low) 2026-07-17: $12.99 (tracked-window low) 2026-07-18: $12.99 (tracked-window low) 2026-07-19: $12.99 (tracked-window low) 2026-07-20: $12.99 (tracked-window low) 2026-07-21: $12.99 (tracked-window low) 2026-07-22: $12.99 (tracked-window low) Tracked-window low: $12.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $12.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 16:49 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

IndieRPGSimulation

Frequently asked questions

How many copies has Sucker for Love: Date to Die For sold?
indielist estimates Sucker for Love: Date to Die For has sold between 41,976 and 97,944 units (median 69,960), derived from its 1,166 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Sucker for Love: Date to Die For?
Sucker for Love: Date to Die For was developed by Akabaka and published by DreadXP.
Who published Sucker for Love: Date to Die For?
Sucker for Love: Date to Die For was published by DreadXP, developed by Akabaka. See DreadXP's full catalogue and submission status on indielist.
When was Sucker for Love: Date to Die For released?
Sucker for Love: Date to Die For was released in 2024.
How many reviews does Sucker for Love: Date to Die For have on Steam?
Sucker for Love: Date to Die For has 1,166 Steam reviews, of which 95% are positive.
Is Sucker for Love: Date to Die For worth playing?
Steam players rate Sucker for Love: Date to Die For 95% positive across 1,166 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Sucker for Love: Date to Die For can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Akabaka's other releases and DreadXP's wider catalog are one click away, letting developers benchmark where Sucker for Love: Date to Die For sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Sucker for Love: Date to Die For page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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