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summer haze/glory days

May 1, 2026 Casual $15.99
Developer Yam Harvest Games Publisher Yam Harvest Games
S
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Casual indie game summer haze/glory days has garnered 41 overwhelmingly positive reviews on Steam, with 95% positive feedback. Released in 2026 by self-published developer yam-harvest-games, this title has shown promising reception. As a casual indie game, it has established a strong foundation with its audience.

Overview

summer haze/glory days is a 2026 Casual game developed by Yam Harvest Games and published by Yam Harvest Games. On Steam it has gathered 43 player reviews, 95% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Casual category. The game is available on linux, windows, and launched at $16. The pairing of developer Yam Harvest Games with publisher Yam Harvest Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 903 to 2,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, summer haze/glory days can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

43

Positive

95%

Steam appid

2960800

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

903 to 2K

units (median: 2K)

≈ $8K to $19K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

903 median 2K
+ How is this calculated?
43 reviews × NB(35) = 1,505 median units
Factor Adjustment
base +50
year_2026 -10
price_$16 0
positive_95% +10
genre_Casual -15
final NB 35

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for summer haze/glory days at roughly 903 to 2,000 copies, with a median around 2,000, derived from its 43 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $14K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

13 observed days · window low $13.59

Across 13 observed UTC days from 2026-07-29 to 2026-10-21, the daily lowest tracked USD price across stores ranged from $13.59 to $15.99. The tracked-window low was $13.59 on 2026-10-07.

$11 $14 $18 07-2908-1209-0209-1610-0710-21 2026-07-29: $15.99 2026-08-05: $15.99 2026-08-12: $15.99 2026-08-19: $15.99 2026-08-26: $15.99 2026-09-02: $15.99 2026-09-09: $15.99 2026-09-16: $15.99 2026-09-23: $15.99 2026-09-30: $15.99 2026-10-07: $13.59 2026-10-14: $15.99 2026-10-21: $15.99 2026-07-29: $15.99 2026-08-05: $15.99 2026-08-12: $15.99 2026-08-19: $15.99 2026-08-26: $15.99 2026-09-02: $15.99 2026-09-09: $15.99 2026-09-16: $15.99 2026-09-23: $15.99 2026-09-30: $15.99 2026-10-07: $13.59 (tracked-window low) 2026-10-14: $15.99 2026-10-21: $15.99 Tracked-window low: $13.59 on 2026-10-07

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $15.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-10-21 06:00 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxwindows

Genres

CasualIndie

Frequently asked questions

How many copies has summer haze/glory days sold?
indielist estimates summer haze/glory days has sold between 903 and 2,107 units (median 1,505), derived from its 43 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed summer haze/glory days?
summer haze/glory days was developed by Yam Harvest Games and published by Yam Harvest Games.
Who published summer haze/glory days?
summer haze/glory days was published by Yam Harvest Games, developed by Yam Harvest Games. See Yam Harvest Games's full catalogue and submission status on indielist.
When was summer haze/glory days released?
summer haze/glory days was released in 2026.
How many reviews does summer haze/glory days have on Steam?
summer haze/glory days has 43 Steam reviews, of which 95% are positive.
Is summer haze/glory days worth playing?
Steam players rate summer haze/glory days 95% positive across 43 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like summer haze/glory days can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Yam Harvest Games's other releases and Yam Harvest Games's wider catalog are one click away, letting developers benchmark where summer haze/glory days sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same summer haze/glory days page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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