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Super Alloy Crush

Apr 8, 2026 Action $11.99
Developer Alloy Mushroom Publisher Alloy Mushroom
S
Super Alloy Crush header

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Action indie game Super Alloy Crush leads with straightforward genre appeal rather than tag-defined niches. Released in 2026 by alloy-mushroom and self-published under the same slug, it has 176 Steam reviews at 92% positive and launched at $11.99.

Overview

Super Alloy Crush is a 2026 Action game developed by Alloy Mushroom and published by Alloy Mushroom. On Steam it has gathered 188 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $12. The pairing of developer Alloy Mushroom with publisher Alloy Mushroom is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 6,000 to 13,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Super Alloy Crush can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

188

Positive

92%

Steam appid

3092360

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

6K to 13K

units (median: 9K)

≈ $39K to $90K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

6K median 13K
+ How is this calculated?
188 reviews × NB(50) = 9,400 median units
Factor Adjustment
base +50
year_2026 -10
price_$12 0
positive_92% +10
final NB 50

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Super Alloy Crush at roughly 6,000 to 13,000 copies, with a median around 9,000, derived from its 188 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $64K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

15 observed days · window low $10.19

Across 15 observed UTC days from 2026-07-15 to 2026-09-06, the daily lowest tracked USD price across stores ranged from $10.19 to $11.99. The tracked-window low was $10.19 on 2026-07-20.

$8 $11 $13 07-1507-1807-2107-2608-1609-06 2026-07-15: $11.99 2026-07-16: $11.99 2026-07-17: $11.99 2026-07-18: $11.99 2026-07-19: $11.99 2026-07-20: $10.19 2026-07-21: $10.19 2026-07-22: $10.19 2026-07-26: $10.19 2026-08-02: $11.99 2026-08-09: $11.99 2026-08-16: $11.99 2026-08-23: $11.99 2026-08-30: $11.99 2026-09-06: $10.19 2026-07-15: $11.99 2026-07-16: $11.99 2026-07-17: $11.99 2026-07-18: $11.99 2026-07-19: $11.99 2026-07-20: $10.19 (tracked-window low) 2026-07-21: $10.19 (tracked-window low) 2026-07-22: $10.19 (tracked-window low) 2026-07-26: $10.19 (tracked-window low) 2026-08-02: $11.99 2026-08-09: $11.99 2026-08-16: $11.99 2026-08-23: $11.99 2026-08-30: $11.99 2026-09-06: $10.19 (tracked-window low) Tracked-window low: $10.19 on 2026-07-20

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -15%
    $10.19 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-06 06:13 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionAdventureIndieMassively MultiplayerRPGSimulationSportsEarly Access

Frequently asked questions

How many copies has Super Alloy Crush sold?
indielist estimates Super Alloy Crush has sold between 5,640 and 13,160 units (median 9,400), derived from its 188 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Super Alloy Crush?
Super Alloy Crush was developed by Alloy Mushroom and published by Alloy Mushroom.
Who published Super Alloy Crush?
Super Alloy Crush was published by Alloy Mushroom, developed by Alloy Mushroom. See Alloy Mushroom's full catalogue and submission status on indielist.
When was Super Alloy Crush released?
Super Alloy Crush was released in 2026.
How many reviews does Super Alloy Crush have on Steam?
Super Alloy Crush has 188 Steam reviews, of which 92% are positive.
Is Super Alloy Crush worth playing?
Steam players rate Super Alloy Crush 92% positive across 188 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Super Alloy Crush can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, Alloy Mushroom's other releases and Alloy Mushroom's wider catalog are one click away, letting developers benchmark where Super Alloy Crush sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Super Alloy Crush page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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