Tear and the Library of Labyrinths
Profile updated
Adventure indie game Tear and the Library of Labyrinths pairs a 2020 release with a strong Steam signal: 358 reviews at 92% positive. Developed by acerola and published by Kagura Games, it launched at $19.99 and fits a hidden-gem profile for players browsing story-driven adventure releases.
Overview
Tear and the Library of Labyrinths is a 2020 Adventure game developed by Acerola and published by Kagura Games. On Steam it has gathered 331 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $20. The pairing of developer Acerola with publisher Kagura Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 17,000 to 39,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Tear and the Library of Labyrinths can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
331
Positive
92%
Steam appid
1378040
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.017K to 39K
units (median: 28K)
≈ $193K to $450K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2020 | +15 |
| price_$20 | 0 |
| positive_92% | +10 |
| genre_Adventure | +10 |
| final NB | 85 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Tear and the Library of Labyrinths at roughly 17,000 to 39,000 copies, with a median around 28,000, derived from its 331 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $321K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
14 observed days · window low $9.99Across 14 observed UTC days from 2026-07-15 to 2026-09-01, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-15.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosureLatest tracked store observations (2026-09-01 06:04 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has Tear and the Library of Labyrinths sold?
- indielist estimates Tear and the Library of Labyrinths has sold between 16,881 and 39,389 units (median 28,135), derived from its 331 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Tear and the Library of Labyrinths?
- Tear and the Library of Labyrinths was developed by Acerola and published by Kagura Games.
- Who published Tear and the Library of Labyrinths?
- Tear and the Library of Labyrinths was published by Kagura Games, developed by Acerola. See Kagura Games's full catalogue and submission status on indielist.
- When was Tear and the Library of Labyrinths released?
- Tear and the Library of Labyrinths was released in 2020.
- How many reviews does Tear and the Library of Labyrinths have on Steam?
- Tear and the Library of Labyrinths has 331 Steam reviews, of which 92% are positive.
- Is Tear and the Library of Labyrinths worth playing?
- Steam players rate Tear and the Library of Labyrinths 92% positive across 331 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Tear and the Library of Labyrinths can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Acerola's other releases and Kagura Games's wider catalog are one click away, letting developers benchmark where Tear and the Library of Labyrinths sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Tear and the Library of Labyrinths page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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- H
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