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The Curse of Kubel

Jul 23, 2020 Indie $14.99
Developer Yasagure Kitsuenjyo Publisher Kagura Games
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Indie game entry with no listed tags, making genre positioning sparse beyond its primary indie classification. The Curse of Kubel launched in 2020, published by Kagura Games from developer yasagure-kitsuenjyo, with 629 Steam reviews at 70% positive and an initial price of $14.99.

Overview

The Curse of Kubel is a 2020 Indie game developed by Yasagure Kitsuenjyo and published by Kagura Games. On Steam it has gathered 599 player reviews, 70% of them positive, which counts as a mixed-to-positive reception among indie titles in the Indie category. The game is available on windows, and launched at $15. The pairing of developer Yasagure Kitsuenjyo with publisher Kagura Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 20,000 to 46,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, The Curse of Kubel can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

599

Positive

70%

Steam appid

1269810

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

20K to 46K

units (median: 33K)

≈ $169K to $395K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

20K median 46K
+ How is this calculated?
599 reviews × NB(55) = 32,945 median units
Factor Adjustment
base +50
year_2020 +15
price_$15 0
positive_70% -10
final NB 55

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for The Curse of Kubel at roughly 20,000 to 46,000 copies, with a median around 33,000, derived from its 599 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $282K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

15 observed days · window low $7.49

Across 15 observed UTC days from 2026-07-15 to 2026-09-07, the daily lowest tracked USD price across stores ranged from $7.49 to $14.99. The tracked-window low was $7.49 on 2026-07-15.

$6 $11 $16 07-1507-1807-2107-2708-1709-07 2026-07-15: $7.49 2026-07-16: $7.49 2026-07-17: $7.49 2026-07-18: $7.49 2026-07-19: $7.49 2026-07-20: $7.49 2026-07-21: $7.49 2026-07-22: $7.49 2026-07-27: $14.99 2026-08-03: $14.99 2026-08-10: $14.99 2026-08-17: $14.99 2026-08-24: $14.99 2026-08-31: $14.99 2026-09-07: $14.99 2026-07-15: $7.49 (tracked-window low) 2026-07-16: $7.49 (tracked-window low) 2026-07-17: $7.49 (tracked-window low) 2026-07-18: $7.49 (tracked-window low) 2026-07-19: $7.49 (tracked-window low) 2026-07-20: $7.49 (tracked-window low) 2026-07-21: $7.49 (tracked-window low) 2026-07-22: $7.49 (tracked-window low) 2026-07-27: $14.99 2026-08-03: $14.99 2026-08-10: $14.99 2026-08-17: $14.99 2026-08-24: $14.99 2026-08-31: $14.99 2026-09-07: $14.99 Tracked-window low: $7.49 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-07 07:24 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

IndieRPG

Frequently asked questions

How many copies has The Curse of Kubel sold?
indielist estimates The Curse of Kubel has sold between 19,767 and 46,123 units (median 32,945), derived from its 599 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed The Curse of Kubel?
The Curse of Kubel was developed by Yasagure Kitsuenjyo and published by Kagura Games.
Who published The Curse of Kubel?
The Curse of Kubel was published by Kagura Games, developed by Yasagure Kitsuenjyo. See Kagura Games's full catalogue and submission status on indielist.
When was The Curse of Kubel released?
The Curse of Kubel was released in 2020.
How many reviews does The Curse of Kubel have on Steam?
The Curse of Kubel has 599 Steam reviews, of which 70% are positive.
Is The Curse of Kubel worth playing?
Steam players rate The Curse of Kubel 70% positive across 599 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like The Curse of Kubel can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Yasagure Kitsuenjyo's other releases and Kagura Games's wider catalog are one click away, letting developers benchmark where The Curse of Kubel sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same The Curse of Kubel page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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