The House of Da Vinci
Profile updated
Puzzle-focused adventure with point-and-click and strategy tags, built around mechanical challenges and exploration. Blue Brain Games developed and published it in 2017; on Steam it has 7,031 reviews with 87% positive sentiment and a $19.99 initial price.
Overview
The House of Da Vinci is a 2017 Adventure game developed by Blue Brain Games and published by Blue Brain Games. On Steam it has gathered 6,628 player reviews, 86% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on mac, windows, and launched at $20. The pairing of developer Blue Brain Games with publisher Blue Brain Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 398,000 to 928,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, The House of Da Vinci can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
6,628
Positive
86%
Steam appid
522470
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.0398K to 928K
units (median: 663K)
≈ $4.5M to $10.6M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2017 | +30 |
| price_$20 | 0 |
| positive_86% | +10 |
| genre_Adventure | +10 |
| final NB | 100 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for The House of Da Vinci at roughly 398,000 to 928,000 copies, with a median around 663,000, derived from its 6,628 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $7.6M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
50 observed days · window low $1.99Across 50 observed UTC days from 2026-06-03 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $1.99 to $4.19. The tracked-window low was $1.99 on 2026-06-24.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosureLatest tracked store observations (2026-07-22 20:10 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
macwindows
Tags
PuzzleAdventurePoint & ClickIndieStrategyHidden ObjectSingleplayerEscape RoomFirst-PersonAtmosphericHorror3D
Frequently asked questions
- How many copies has The House of Da Vinci sold?
- indielist estimates The House of Da Vinci has sold between 397,680 and 927,920 units (median 662,800), derived from its 6,628 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed The House of Da Vinci?
- The House of Da Vinci was developed by Blue Brain Games and published by Blue Brain Games.
- Who published The House of Da Vinci?
- The House of Da Vinci was published by Blue Brain Games, developed by Blue Brain Games. See Blue Brain Games's full catalogue and submission status on indielist.
- When was The House of Da Vinci released?
- The House of Da Vinci was released in 2017.
- How many reviews does The House of Da Vinci have on Steam?
- The House of Da Vinci has 6,628 Steam reviews, of which 86% are positive.
- Is The House of Da Vinci worth playing?
- Steam players rate The House of Da Vinci 86% positive across 6,628 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like The House of Da Vinci can compare it on indielist against semantically similar Adventure titles such as The Room Three, The Room, The Room Two, Blue Prince, ranked by shared tags and genre rather than by ad spend. On the developer side, Blue Brain Games's other releases and Blue Brain Games's wider catalog are one click away, letting developers benchmark where The House of Da Vinci sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same The House of Da Vinci page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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