Profile updated
Indie gameplay from Hypnohead, positioned with tinyBuild as publisher. Released in 2025, The King is Watching has 9,723 Steam reviews with an 89% positive rating, marked Very Positive, and launched at an initial price of $14.99.
Overview
The King is Watching is a 2025 Indie game developed by Hypnohead and published by tinyBuild. On Steam it has gathered 8,944 player reviews, 89% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on windows, and launched at $15. The pairing of developer Hypnohead with publisher tinyBuild is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 268,000 to 626,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, The King is Watching can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
8,944
Positive
89%
Steam appid
2753900
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.0268K to 626K
units (median: 447K)
≈ $2.3M to $5.4M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2025 | -10 |
| price_$15 | 0 |
| positive_89% | +10 |
| final NB | 50 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for The King is Watching at roughly 268,000 to 626,000 copies, with a median around 447,000, derived from its 8,944 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $3.8M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
50 observed days · window low $8.99Across 50 observed UTC days from 2026-06-10 to 2026-09-07, the daily lowest tracked USD price across stores ranged from $8.99 to $14.99. The tracked-window low was $8.99 on 2026-06-26.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Green Man Gaming -37%$9.44 Buy
- Steam reference$14.99 Buy
- Humble Store$14.99 Buy
- Fanatical
- GOG.com
Latest tracked store observations (2026-07-05 06:37 UTC to 2026-09-07 07:00 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Genres
IndieStrategy
Frequently asked questions
- How many copies has The King is Watching sold?
- indielist estimates The King is Watching has sold between 268,320 and 626,080 units (median 447,200), derived from its 8,944 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed The King is Watching?
- The King is Watching was developed by Hypnohead and published by tinyBuild.
- Who published The King is Watching?
- The King is Watching was published by tinyBuild, developed by Hypnohead. See tinyBuild's full catalogue and submission status on indielist.
- When was The King is Watching released?
- The King is Watching was released in 2025.
- How many reviews does The King is Watching have on Steam?
- The King is Watching has 8,944 Steam reviews, of which 89% are positive.
- Is The King is Watching worth playing?
- Steam players rate The King is Watching 89% positive across 8,944 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like The King is Watching can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Hypnohead's other releases and tinyBuild's wider catalog are one click away, letting developers benchmark where The King is Watching sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same The King is Watching page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
See more games like The King is Watching →
Related reading
-
The indie game funding landscape in 2026: rounds, grants, and acquisitions
9 min read
How indie studios actually get funded in 2026: venture rounds, non-dilutive grants like Epic MegaGrants, publisher advances, and acquisitions — and why indielist records funding it can source rather than estimating it.
-
Indie game pricing strategy in 2026
9 min read
How to price an indie game in 2026: choosing a launch price, why a higher price can mean more revenue per sale but fewer wishlists converted, regional pricing, launch discounts, and how price feeds the white-box sales math.
-
How to build a Steam wishlist before launch in 2026
9 min read
Wishlists are the single best predictor of an indie game launch. A practical 2026 playbook: when to make your Steam page, how Next Fest and festivals compound wishlists, and the launch-day mechanics that turn them into sales.