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The Preposterous Awesomeness of Everything

Feb 9, 2016 Adventure $6.99
Developer Joe Richardson Publisher Akupara Games
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Adventure indie game The Preposterous Awesomeness of Everything pairs a 2016 release with a modest Steam footprint: 176 reviews at 93% positive. Published by Akupara Games and priced at $6.99, it fits a budget hidden-gem profile.

Overview

The Preposterous Awesomeness of Everything is a 2016 Adventure game developed by Joe Richardson and published by Akupara Games. On Steam it has gathered 151 player reviews, 93% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $7. The pairing of developer Joe Richardson with publisher Akupara Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 9,000 to 20,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, The Preposterous Awesomeness of Everything can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

151

Positive

93%

Steam appid

435840

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

9K to 20K

units (median: 14K)

≈ $34K to $80K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

9K median 20K
+ How is this calculated?
151 reviews × NB(95) = 14,345 median units
Factor Adjustment
base +50
year_2016 +30
price_$7 -5
positive_93% +10
genre_Adventure +10
final NB 95

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for The Preposterous Awesomeness of Everything at roughly 9,000 to 20,000 copies, with a median around 14,000, derived from its 151 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $57K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

12 observed days · window low $2.09

Across 12 observed UTC days from 2026-07-17 to 2026-09-03, the daily lowest tracked USD price across stores ranged from $2.09 to $3.15. The tracked-window low was $2.09 on 2026-09-03.

$1 $3 $4 07-1707-1907-2108-0608-2009-03 2026-07-17: $3.14 2026-07-18: $3.14 2026-07-19: $3.14 2026-07-20: $3.14 2026-07-21: $3.14 2026-07-22: $3.14 2026-07-30: $3.14 2026-08-06: $2.97 2026-08-13: $2.96 2026-08-20: $3.15 2026-08-27: $3.15 2026-09-03: $2.09 2026-07-17: $3.14 2026-07-18: $3.14 2026-07-19: $3.14 2026-07-20: $3.14 2026-07-21: $3.14 2026-07-22: $3.14 2026-07-30: $3.14 2026-08-06: $2.97 2026-08-13: $2.96 2026-08-20: $3.15 2026-08-27: $3.15 2026-09-03: $2.09 (tracked-window low) Tracked-window low: $2.09 on 2026-09-03

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -65%
    $2.44 Buy
  • Fanatical -66%
    $2.54 Buy
  • GOG.com -55%
    $3.15 Buy
  • Humble Store
    $6.99 Buy
  • Green Man Gaming

Latest tracked store observations (2026-09-03 05:31 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

AdventureIndie

Frequently asked questions

How many copies has The Preposterous Awesomeness of Everything sold?
indielist estimates The Preposterous Awesomeness of Everything has sold between 8,607 and 20,083 units (median 14,345), derived from its 151 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed The Preposterous Awesomeness of Everything?
The Preposterous Awesomeness of Everything was developed by Joe Richardson and published by Akupara Games.
Who published The Preposterous Awesomeness of Everything?
The Preposterous Awesomeness of Everything was published by Akupara Games, developed by Joe Richardson. See Akupara Games's full catalogue and submission status on indielist.
When was The Preposterous Awesomeness of Everything released?
The Preposterous Awesomeness of Everything was released in 2016.
How many reviews does The Preposterous Awesomeness of Everything have on Steam?
The Preposterous Awesomeness of Everything has 151 Steam reviews, of which 93% are positive.
Is The Preposterous Awesomeness of Everything worth playing?
Steam players rate The Preposterous Awesomeness of Everything 93% positive across 151 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like The Preposterous Awesomeness of Everything can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Joe Richardson's other releases and Akupara Games's wider catalog are one click away, letting developers benchmark where The Preposterous Awesomeness of Everything sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same The Preposterous Awesomeness of Everything page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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