The Succubus Trap Island
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This adventure RPG, The Succubus Trap Island, is slated for a 2026 release. Steam reviews have insufficient signal for a rating. The developer slug is unknown, and publisher attribution is not yet imported.
Overview
The Succubus Trap Island is a 2026 Adventure game developed by Tsukinomizu Project and published by OTAKU Plan. It is tracked in indielist's catalog of indie Adventure titles alongside its developer and publisher relationships. The game is available on windows, and launched at $14. The pairing of developer Tsukinomizu Project with publisher OTAKU Plan is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist publishes a transparent, white-box sales estimate with the full Boxleiter factor breakdown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, The Succubus Trap Island can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
0
Positive
90%
Steam appid
3956070
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.00 to 0
units (median: 0)
≈ $0 to $0 modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2026 | -10 |
| price_$14 | 0 |
| positive_90% | +10 |
| genre_Adventure | +10 |
| final NB | 60 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
Sales estimates for The Succubus Trap Island are not yet available because its Steam review count is still being collected. indielist publishes a fully transparent, white-box Boxleiter-derived method rather than a single black-box number, so every estimate can be inspected factor by factor once review data lands.
Price history
30 observed days · window low $11.19Across 30 observed UTC days from 2026-07-15 to 2026-09-07, the daily lowest tracked USD price across stores ranged from $11.19 to $13.99. The tracked-window low was $11.19 on 2026-08-12.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$13.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-09-07 04:50 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has The Succubus Trap Island sold?
- indielist estimates The Succubus Trap Island has sold between 0 and 0 units (median 0), derived from its 0 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed The Succubus Trap Island?
- The Succubus Trap Island was developed by Tsukinomizu Project and published by OTAKU Plan.
- Who published The Succubus Trap Island?
- The Succubus Trap Island was published by OTAKU Plan, developed by Tsukinomizu Project. See OTAKU Plan's full catalogue and submission status on indielist.
- When was The Succubus Trap Island released?
- The Succubus Trap Island was released in 2026.
Ecosystem
Players looking for games like The Succubus Trap Island can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Tsukinomizu Project's other releases and OTAKU Plan's wider catalog are one click away, letting developers benchmark where The Succubus Trap Island sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same The Succubus Trap Island page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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