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Thief Simulator VR

Nov 5, 2020 Action $19.99
Developer GameBoom VR Publisher PlayWay S.A.
T
Thief Simulator VR header

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Action-focused VR gameplay positions Thief Simulator VR for players searching for a thief simulator indie game. Released in 2020 by gameboom-vr and published by playway-s-a, it has 1,463 Steam reviews at 69% positive and a $19.99 initial price.

Overview

Thief Simulator VR is a 2020 Action game developed by GameBoom VR and published by PlayWay S.A.. On Steam it has gathered 1,357 player reviews, 69% of them positive, which counts as a mixed-to-positive reception among indie titles in the Action category. The game is available on windows, and launched at $20. The pairing of developer GameBoom VR with publisher PlayWay S.A. is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 45,000 to 104,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Thief Simulator VR can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

1,357

Positive

69%

Steam appid

1019550

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

45K to 104K

units (median: 75K)

≈ $511K to $1.2M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

45K median 104K
+ How is this calculated?
1,357 reviews × NB(55) = 74,635 median units
Factor Adjustment
base +50
year_2020 +15
price_$20 0
positive_69% -10
final NB 55

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Thief Simulator VR at roughly 45,000 to 104,000 copies, with a median around 75,000, derived from its 1,357 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $852K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

7 observed days · window low $19.99

Across 7 observed UTC days from 2026-07-17 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $19.99 to $19.99. The tracked-window low was $19.99 on 2026-07-17.

$17 $19 $22 07-1707-1807-1907-2107-2207-24 2026-07-17: $19.99 2026-07-18: $19.99 2026-07-19: $19.99 2026-07-20: $19.99 2026-07-21: $19.99 2026-07-22: $19.99 2026-07-24: $19.99 2026-07-17: $19.99 (tracked-window low) 2026-07-18: $19.99 (tracked-window low) 2026-07-19: $19.99 (tracked-window low) 2026-07-20: $19.99 (tracked-window low) 2026-07-21: $19.99 (tracked-window low) 2026-07-22: $19.99 (tracked-window low) 2026-07-24: $19.99 (tracked-window low) Tracked-window low: $19.99 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $19.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-24 06:43 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionIndieSimulation

Frequently asked questions

How many copies has Thief Simulator VR sold?
indielist estimates Thief Simulator VR has sold between 44,781 and 104,489 units (median 74,635), derived from its 1,357 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Thief Simulator VR?
Thief Simulator VR was developed by GameBoom VR and published by PlayWay S.A..
Who published Thief Simulator VR?
Thief Simulator VR was published by PlayWay S.A., developed by GameBoom VR. See PlayWay S.A.'s full catalogue and submission status on indielist.
When was Thief Simulator VR released?
Thief Simulator VR was released in 2020.
How many reviews does Thief Simulator VR have on Steam?
Thief Simulator VR has 1,357 Steam reviews, of which 69% are positive.
Is Thief Simulator VR worth playing?
Steam players rate Thief Simulator VR 69% positive across 1,357 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Thief Simulator VR can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, GameBoom VR's other releases and PlayWay S.A.'s wider catalog are one click away, letting developers benchmark where Thief Simulator VR sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Thief Simulator VR page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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