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Tin Star

Jun 5, 2015 Indie $11.99
Developer Hosted Games Publisher Hosted Games
T
Tin Star header

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A text-focused indie game from Hosted Games, Tin Star launched in 2015 with an initial price of $11.99. On Steam it has 298 reviews with 95% positive sentiment, giving it an overwhelmingly positive signal despite a modest review count.

Overview

Tin Star is a 2015 Indie game developed by Hosted Games and published by Hosted Games. On Steam it has gathered 298 player reviews, 95% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $12. The pairing of developer Hosted Games with publisher Hosted Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 16,000 to 38,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Tin Star can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

298

Positive

95%

Steam appid

375130

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

16K to 38K

units (median: 27K)

≈ $110K to $257K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

16K median 38K
+ How is this calculated?
298 reviews × NB(90) = 26,820 median units
Factor Adjustment
base +50
year_2015 +30
price_$12 0
positive_95% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Tin Star at roughly 16,000 to 38,000 copies, with a median around 27,000, derived from its 298 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $184K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

14 observed days · window low $11.99

Across 14 observed UTC days from 2026-07-15 to 2026-09-02, the daily lowest tracked USD price across stores ranged from $11.99 to $11.99. The tracked-window low was $11.99 on 2026-07-15.

$10 $11 $13 07-1507-1807-2007-2908-1209-02 2026-07-15: $11.99 2026-07-16: $11.99 2026-07-17: $11.99 2026-07-18: $11.99 2026-07-19: $11.99 2026-07-20: $11.99 2026-07-21: $11.99 2026-07-22: $11.99 2026-07-29: $11.99 2026-08-05: $11.99 2026-08-12: $11.99 2026-08-19: $11.99 2026-08-26: $11.99 2026-09-02: $11.99 2026-07-15: $11.99 (tracked-window low) 2026-07-16: $11.99 (tracked-window low) 2026-07-17: $11.99 (tracked-window low) 2026-07-18: $11.99 (tracked-window low) 2026-07-19: $11.99 (tracked-window low) 2026-07-20: $11.99 (tracked-window low) 2026-07-21: $11.99 (tracked-window low) 2026-07-22: $11.99 (tracked-window low) 2026-07-29: $11.99 (tracked-window low) 2026-08-05: $11.99 (tracked-window low) 2026-08-12: $11.99 (tracked-window low) 2026-08-19: $11.99 (tracked-window low) 2026-08-26: $11.99 (tracked-window low) 2026-09-02: $11.99 (tracked-window low) Tracked-window low: $11.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $11.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-02 07:24 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

IndieRPG

Frequently asked questions

How many copies has Tin Star sold?
indielist estimates Tin Star has sold between 16,092 and 37,548 units (median 26,820), derived from its 298 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Tin Star?
Tin Star was developed by Hosted Games and published by Hosted Games.
Who published Tin Star?
Tin Star was published by Hosted Games, developed by Hosted Games. See Hosted Games's full catalogue and submission status on indielist.
When was Tin Star released?
Tin Star was released in 2015.
How many reviews does Tin Star have on Steam?
Tin Star has 298 Steam reviews, of which 95% are positive.
Is Tin Star worth playing?
Steam players rate Tin Star 95% positive across 298 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Tin Star can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Hosted Games's other releases and Hosted Games's wider catalog are one click away, letting developers benchmark where Tin Star sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Tin Star page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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