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TowerClimb

Sep 22, 2015 Action $14.99
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TowerClimb header

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Action-focused indie game TowerClimb launched in 2015 from davioware-and-quazi, which is listed as both developer and publisher. It has 316 Steam reviews marked mixed at 0% positive, with an initial price of $14.99.

Overview

TowerClimb is a 2015 Action game developed by Davioware and Quazi and published by Davioware and Quazi. On Steam it has gathered 316 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $15. The pairing of developer Davioware and Quazi with publisher Davioware and Quazi is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 17,000 to 40,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, TowerClimb can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

316

Positive

92%

Steam appid

396640

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

17K to 40K

units (median: 28K)

≈ $146K to $341K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

17K median 40K
+ How is this calculated?
316 reviews × NB(90) = 28,440 median units
Factor Adjustment
base +50
year_2015 +30
price_$15 0
positive_92% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for TowerClimb at roughly 17,000 to 40,000 copies, with a median around 28,000, derived from its 316 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $244K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

15 observed days · window low $14.99

Across 15 observed UTC days from 2026-07-15 to 2026-09-04, the daily lowest tracked USD price across stores ranged from $14.99 to $14.99. The tracked-window low was $14.99 on 2026-07-15.

$12 $14 $16 07-1507-1807-2107-2408-1409-04 2026-07-15: $14.99 2026-07-16: $14.99 2026-07-17: $14.99 2026-07-18: $14.99 2026-07-19: $14.99 2026-07-20: $14.99 2026-07-21: $14.99 2026-07-22: $14.99 2026-07-24: $14.99 2026-07-31: $14.99 2026-08-07: $14.99 2026-08-14: $14.99 2026-08-21: $14.99 2026-08-28: $14.99 2026-09-04: $14.99 2026-07-15: $14.99 (tracked-window low) 2026-07-16: $14.99 (tracked-window low) 2026-07-17: $14.99 (tracked-window low) 2026-07-18: $14.99 (tracked-window low) 2026-07-19: $14.99 (tracked-window low) 2026-07-20: $14.99 (tracked-window low) 2026-07-21: $14.99 (tracked-window low) 2026-07-22: $14.99 (tracked-window low) 2026-07-24: $14.99 (tracked-window low) 2026-07-31: $14.99 (tracked-window low) 2026-08-07: $14.99 (tracked-window low) 2026-08-14: $14.99 (tracked-window low) 2026-08-21: $14.99 (tracked-window low) 2026-08-28: $14.99 (tracked-window low) 2026-09-04: $14.99 (tracked-window low) Tracked-window low: $14.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-04 06:29 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionAdventureIndieRPG

Frequently asked questions

How many copies has TowerClimb sold?
indielist estimates TowerClimb has sold between 17,064 and 39,816 units (median 28,440), derived from its 316 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed TowerClimb?
TowerClimb was developed by Davioware and Quazi and published by Davioware and Quazi.
Who published TowerClimb?
TowerClimb was published by Davioware and Quazi, developed by Davioware and Quazi. See Davioware and Quazi's full catalogue and submission status on indielist.
When was TowerClimb released?
TowerClimb was released in 2015.
How many reviews does TowerClimb have on Steam?
TowerClimb has 316 Steam reviews, of which 92% are positive.
Is TowerClimb worth playing?
Steam players rate TowerClimb 92% positive across 316 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like TowerClimb can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, Davioware and Quazi's other releases and Davioware and Quazi's wider catalog are one click away, letting developers benchmark where TowerClimb sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same TowerClimb page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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