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Train Valley 2

Apr 15, 2019 Adventure $14.99
Developer Alexey Davydov Publisher Flazm
T
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Adventure indie game Train Valley 2 comes from developer alexey-davydov and publisher flazm. Released in 2019, it lists 2,264 Steam reviews with a mixed rating and launched at an initial price of $14.99.

Overview

Train Valley 2 is a 2019 Adventure game developed by Alexey Davydov and published by Flazm. On Steam it has gathered 2,276 player reviews, 90% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Alexey Davydov with publisher Flazm is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 116,000 to 271,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Train Valley 2 can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

2,276

Positive

90%

Steam appid

602320

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

116K to 271K

units (median: 193K)

≈ $994K to $2.3M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

116K median 271K
+ How is this calculated?
2,276 reviews × NB(85) = 193,460 median units
Factor Adjustment
base +50
year_2019 +15
price_$15 0
positive_90% +10
genre_Adventure +10
final NB 85

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Train Valley 2 at roughly 116,000 to 271,000 copies, with a median around 193,000, derived from its 2,276 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $1.7M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $1.49

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $1.49 to $1.79. The tracked-window low was $1.49 on 2026-07-17.

$0 $2 $3 07-1507-1607-1807-1907-2107-22 2026-07-15: $1.79 2026-07-16: $1.79 2026-07-17: $1.49 2026-07-18: $1.49 2026-07-19: $1.49 2026-07-20: $1.49 2026-07-21: $1.49 2026-07-22: $1.49 2026-07-15: $1.79 2026-07-16: $1.79 2026-07-17: $1.49 (tracked-window low) 2026-07-18: $1.49 (tracked-window low) 2026-07-19: $1.49 (tracked-window low) 2026-07-20: $1.49 (tracked-window low) 2026-07-21: $1.49 (tracked-window low) 2026-07-22: $1.49 (tracked-window low) Tracked-window low: $1.49 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Fanatical -88%
    $1.70 Buy
  • Steam reference -88%
    $1.79 Buy
  • GOG.com -88%
    $1.79 Buy
  • Humble Store -88%
    $1.80 Buy
  • Green Man Gaming
    $14.99 Buy

Latest tracked store observations (2026-07-22 13:59 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

AdventureCasualIndieSimulationStrategy

Frequently asked questions

How many copies has Train Valley 2 sold?
indielist estimates Train Valley 2 has sold between 116,076 and 270,844 units (median 193,460), derived from its 2,276 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Train Valley 2?
Train Valley 2 was developed by Alexey Davydov and published by Flazm.
Who published Train Valley 2?
Train Valley 2 was published by Flazm, developed by Alexey Davydov. See Flazm's full catalogue and submission status on indielist.
When was Train Valley 2 released?
Train Valley 2 was released in 2019.
How many reviews does Train Valley 2 have on Steam?
Train Valley 2 has 2,276 Steam reviews, of which 90% are positive.
Is Train Valley 2 worth playing?
Steam players rate Train Valley 2 90% positive across 2,276 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Train Valley 2 can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Alexey Davydov's other releases and Flazm's wider catalog are one click away, letting developers benchmark where Train Valley 2 sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Train Valley 2 page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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