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Train Valley World

Aug 9, 2024 Indie $19.99
Developer Flazm Publisher tinyBuild
T
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For players searching the Train Valley series, Train Valley World is a 2024 indie game from developer flazm, published by tinyBuild. Steam shows 233 reviews, listed as mixed with 0% positive, and the initial price is $19.99.

Overview

Train Valley World is a 2024 Indie game developed by Flazm and published by tinyBuild. On Steam it has gathered 246 player reviews, 70% of them positive, which counts as a mixed-to-positive reception among indie titles in the Indie category. The game is available on mac, windows, and launched at $20. The pairing of developer Flazm with publisher tinyBuild is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 7,000 to 17,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Train Valley World can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

246

Positive

70%

Steam appid

2244470

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

7K to 17K

units (median: 12K)

≈ $84K to $197K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

7K median 17K
+ How is this calculated?
246 reviews × NB(50) = 12,300 median units
Factor Adjustment
base +50
year_2024 0
price_$20 0
positive_70% 0
final NB 50

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Train Valley World at roughly 7,000 to 17,000 copies, with a median around 12,000, derived from its 246 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $140K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

15 observed days · window low $4.99

Across 15 observed UTC days from 2026-07-15 to 2026-09-04, the daily lowest tracked USD price across stores ranged from $4.99 to $19.99. The tracked-window low was $4.99 on 2026-07-21.

$3 $13 $22 07-1507-1807-2107-2408-1409-04 2026-07-15: $19.99 2026-07-16: $19.99 2026-07-17: $19.99 2026-07-18: $19.99 2026-07-19: $19.99 2026-07-20: $19.99 2026-07-21: $4.99 2026-07-22: $4.99 2026-07-24: $4.99 2026-07-31: $19.99 2026-08-07: $19.99 2026-08-14: $4.99 2026-08-21: $4.99 2026-08-28: $4.99 2026-09-04: $19.99 2026-07-15: $19.99 2026-07-16: $19.99 2026-07-17: $19.99 2026-07-18: $19.99 2026-07-19: $19.99 2026-07-20: $19.99 2026-07-21: $4.99 (tracked-window low) 2026-07-22: $4.99 (tracked-window low) 2026-07-24: $4.99 (tracked-window low) 2026-07-31: $19.99 2026-08-07: $19.99 2026-08-14: $4.99 (tracked-window low) 2026-08-21: $4.99 (tracked-window low) 2026-08-28: $4.99 (tracked-window low) 2026-09-04: $19.99 Tracked-window low: $4.99 on 2026-07-21

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $19.99 Buy
  • Humble Store
    $19.99 Buy
  • Green Man Gaming
  • Fanatical
  • GOG.com

Latest tracked store observations (2026-09-04 06:44 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

IndieSimulationStrategy

Frequently asked questions

How many copies has Train Valley World sold?
indielist estimates Train Valley World has sold between 7,380 and 17,220 units (median 12,300), derived from its 246 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Train Valley World?
Train Valley World was developed by Flazm and published by tinyBuild.
Who published Train Valley World?
Train Valley World was published by tinyBuild, developed by Flazm. See tinyBuild's full catalogue and submission status on indielist.
When was Train Valley World released?
Train Valley World was released in 2024.
How many reviews does Train Valley World have on Steam?
Train Valley World has 246 Steam reviews, of which 70% are positive.
Is Train Valley World worth playing?
Steam players rate Train Valley World 70% positive across 246 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Train Valley World can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Flazm's other releases and tinyBuild's wider catalog are one click away, letting developers benchmark where Train Valley World sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Train Valley World page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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