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Try To Fall Asleep

Mar 8, 2019 Action $11.99
Developer AmberDrop Publisher AmberDrop
T
Try To Fall Asleep header

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Action-focused indie game from amberdrop, self-published under the same slug, Try To Fall Asleep launched in 2019 at $11.99. Its Steam profile shows 174 reviews with 92% positive sentiment, a modest signal for an underrated action indie game.

Overview

Try To Fall Asleep is a 2019 Action game developed by AmberDrop and published by AmberDrop. On Steam it has gathered 175 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $12. The pairing of developer AmberDrop with publisher AmberDrop is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 8,000 to 18,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Try To Fall Asleep can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

175

Positive

92%

Steam appid

791770

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

8K to 18K

units (median: 13K)

≈ $54K to $126K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

8K median 18K
+ How is this calculated?
175 reviews × NB(75) = 13,125 median units
Factor Adjustment
base +50
year_2019 +15
price_$12 0
positive_92% +10
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Try To Fall Asleep at roughly 8,000 to 18,000 copies, with a median around 13,000, derived from its 175 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $90K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

13 observed days · window low $11.99

Across 13 observed UTC days from 2026-07-17 to 2026-09-04, the daily lowest tracked USD price across stores ranged from $11.99 to $11.99. The tracked-window low was $11.99 on 2026-07-17.

$10 $11 $13 07-1707-1907-2207-3108-2109-04 2026-07-17: $11.99 2026-07-18: $11.99 2026-07-19: $11.99 2026-07-20: $11.99 2026-07-21: $11.99 2026-07-22: $11.99 2026-07-24: $11.99 2026-07-31: $11.99 2026-08-07: $11.99 2026-08-14: $11.99 2026-08-21: $11.99 2026-08-28: $11.99 2026-09-04: $11.99 2026-07-17: $11.99 (tracked-window low) 2026-07-18: $11.99 (tracked-window low) 2026-07-19: $11.99 (tracked-window low) 2026-07-20: $11.99 (tracked-window low) 2026-07-21: $11.99 (tracked-window low) 2026-07-22: $11.99 (tracked-window low) 2026-07-24: $11.99 (tracked-window low) 2026-07-31: $11.99 (tracked-window low) 2026-08-07: $11.99 (tracked-window low) 2026-08-14: $11.99 (tracked-window low) 2026-08-21: $11.99 (tracked-window low) 2026-08-28: $11.99 (tracked-window low) 2026-09-04: $11.99 (tracked-window low) Tracked-window low: $11.99 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $11.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-04 07:20 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionAdventureIndieSimulationStrategyFree To PlayEarly Access

Frequently asked questions

How many copies has Try To Fall Asleep sold?
indielist estimates Try To Fall Asleep has sold between 7,875 and 18,375 units (median 13,125), derived from its 175 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Try To Fall Asleep?
Try To Fall Asleep was developed by AmberDrop and published by AmberDrop.
Who published Try To Fall Asleep?
Try To Fall Asleep was published by AmberDrop, developed by AmberDrop. See AmberDrop's full catalogue and submission status on indielist.
When was Try To Fall Asleep released?
Try To Fall Asleep was released in 2019.
How many reviews does Try To Fall Asleep have on Steam?
Try To Fall Asleep has 175 Steam reviews, of which 92% are positive.
Is Try To Fall Asleep worth playing?
Steam players rate Try To Fall Asleep 92% positive across 175 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Try To Fall Asleep can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, AmberDrop's other releases and AmberDrop's wider catalog are one click away, letting developers benchmark where Try To Fall Asleep sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Try To Fall Asleep page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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