Profile updated
Action-focused UBERMOSH launched in 2015 from Walter Machado, with the same slug listed for developer and publisher. On Steam it has 7,537 reviews at 91% positive, marked very positive, and an initial price of $0.99.
Overview
UBERMOSH is a 2015 Action game developed by Walter Machado and published by Walter Machado. On Steam it has gathered 7,921 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on linux, windows, and launched at $1. The pairing of developer Walter Machado with publisher Walter Machado is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 333,000 to 776,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, UBERMOSH can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
7,921
Positive
92%
Steam appid
357070
Engine
Unknown
Sales estimate
vv1.0333K to 776K
units (median: 554K)
≈ $188K to $439K net revenue (Steam cut + refunds + regional discount applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2015 | +30 |
| price_$1 | -20 |
| positive_92% | +10 |
| final NB | 70 |
Confidence range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use a multi-factor Boxleiter method against public Steam review counts.
They are not authoritative sales data. Actual sales can deviate by
±50% in either direction. Free-to-play games, deeply discounted titles, and games
with heavy bundle distribution have larger error margins. Algorithm version
v1.0.
indielist estimates lifetime unit sales for UBERMOSH at roughly 333,000 to 776,000 copies, with a median around 554,000, derived from its 7,921 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $314K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $0.51Over the last 90 days the price ranged from $0.51 to $0.99, averaging $0.91 across 3 discount windows, with a historical low of $0.51 on 2026-05-03.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosure- Steam reference$0.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxwindows
Genres
ActionIndie
Frequently asked questions
- How many copies has UBERMOSH sold?
- indielist estimates UBERMOSH has sold between 332,682 and 776,258 units (median 554,470), derived from its 7,921 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed UBERMOSH?
- UBERMOSH was developed by Walter Machado and published by Walter Machado.
- When was UBERMOSH released?
- UBERMOSH was released in 2015.
- How many reviews does UBERMOSH have on Steam?
- UBERMOSH has 7,921 Steam reviews, of which 92% are positive.
Ecosystem
indielist positions UBERMOSH within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Walter Machado's other releases and Walter Machado's wider catalog are one click away, letting developers benchmark where UBERMOSH sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same UBERMOSH page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.