Uptime: A Cloud Provider Sim
Profile updated
Cloud-provider simulation is the focus of Uptime: A Cloud Provider Sim, a 2026 indie game developed and self-published by rubyrack-games. Its 58 Steam reviews are 93% positive (Very Positive), while its $9.99 initial price places it in the budget range.
Overview
Uptime: A Cloud Provider Sim is a 2026 Indie game developed by RubyRack Games and published by RubyRack Games. It is tracked in indielist's catalog of indie Indie titles alongside its developer and publisher relationships. The game is available on linux, mac, windows, and launched at $10. The pairing of developer RubyRack Games with publisher RubyRack Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist publishes a transparent, white-box sales estimate with the full Boxleiter factor breakdown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Uptime: A Cloud Provider Sim can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
0
Positive
95%
Steam appid
4813880
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.00 to 0
units (median: 0)
≈ $0 to $0 modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2026 | -10 |
| price_$10 | -5 |
| positive_95% | +10 |
| final NB | 45 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
Sales estimates for Uptime: A Cloud Provider Sim are not yet available because its Steam review count is still being collected. indielist publishes a fully transparent, white-box Boxleiter-derived method rather than a single black-box number, so every estimate can be inspected factor by factor once review data lands.
Price history
No tracked store price observations are available for this game in the last 90 days.
Where to buy
Affiliate disclosure- Steam reference
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
No tracked store price observation is available yet; links go straight to each store. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxmacwindows
Genres
IndieSimulationEarly Access
Frequently asked questions
- How many copies has Uptime: A Cloud Provider Sim sold?
- indielist estimates Uptime: A Cloud Provider Sim has sold between 0 and 0 units (median 0), derived from its 0 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Uptime: A Cloud Provider Sim?
- Uptime: A Cloud Provider Sim was developed by RubyRack Games and published by RubyRack Games.
- Who published Uptime: A Cloud Provider Sim?
- Uptime: A Cloud Provider Sim was published by RubyRack Games, developed by RubyRack Games. See RubyRack Games's full catalogue and submission status on indielist.
- When was Uptime: A Cloud Provider Sim released?
- Uptime: A Cloud Provider Sim was released in 2026.
Ecosystem
Players looking for games like Uptime: A Cloud Provider Sim can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, RubyRack Games's other releases and RubyRack Games's wider catalog are one click away, letting developers benchmark where Uptime: A Cloud Provider Sim sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Uptime: A Cloud Provider Sim page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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