VRC PRO
Profile updated
VRC PRO is an action racing simulation game released in 2015. It has garnered 902 positive reviews on Steam. The developer and publisher attribution is not yet imported.
Overview
VRC PRO is a 2015 Action game developed by Virtual Racing Industries Ltd. and published by Virtual Racing Industries Ltd.. On Steam it has gathered 948 player reviews, 87% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $45. The pairing of developer Virtual Racing Industries Ltd. with publisher Virtual Racing Industries Ltd. is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 60,000 to 139,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, VRC PRO can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
948
Positive
87%
Steam appid
335070
Engine
n/a
Sales estimate
vv1.060K to 139K
units (median: 100K)
≈ $1.5M to $3.6M net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for VRC PRO at roughly 60,000 to 139,000 copies, with a median around 100,000, derived from its 948 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $2.6M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $28.91Over the last 90 days the price ranged from $28.91 to $44.99, averaging $42.96 across 2 discount windows, with a historical low of $28.91 on 2026-03-29.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosure- Steam reference$44.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Tags
RacingSimulationSportsIndieActionCasualAutomobile SimMultiplayer
Frequently asked questions
- How many copies has VRC PRO sold?
- indielist estimates VRC PRO has sold between 59,724 and 139,356 units (median 99,540), derived from its 948 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed VRC PRO?
- VRC PRO was developed by Virtual Racing Industries Ltd. and published by Virtual Racing Industries Ltd..
- When was VRC PRO released?
- VRC PRO was released in 2015.
- How many reviews does VRC PRO have on Steam?
- VRC PRO has 948 Steam reviews, of which 87% are positive.
Frequently asked questions
- How many copies has VRC PRO sold?
- indielist estimates VRC PRO has sold between 59,724 and 139,356 units (median 99,540), derived from its 948 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed VRC PRO?
- VRC PRO was developed by Virtual Racing Industries Ltd. and published by Virtual Racing Industries Ltd..
- When was VRC PRO released?
- VRC PRO was released in 2015.
- How many reviews does VRC PRO have on Steam?
- VRC PRO has 948 Steam reviews, of which 87% are positive.
Ecosystem
indielist positions VRC PRO within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Virtual Racing Industries Ltd.'s other releases and Virtual Racing Industries Ltd.'s wider catalog are one click away, letting developers benchmark where VRC PRO sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same VRC PRO page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.