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Wanna Survive

Aug 13, 2019 Indie $11.99
Developer PINIX Publisher PINIX
W
Wanna Survive header

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Indie game players looking for a lower-profile release may note Wanna Survive’s 269 Steam reviews and 93% positive rating. Launched in 2019 at $11.99, it was developed and published by pinix, making it a self-published hidden-gem candidate.

Overview

Wanna Survive is a 2019 Indie game developed by PINIX and published by PINIX. On Steam it has gathered 270 player reviews, 93% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on mac, windows, and launched at $12. The pairing of developer PINIX with publisher PINIX is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 12,000 to 28,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Wanna Survive can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

270

Positive

93%

Steam appid

1084480

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

12K to 28K

units (median: 20K)

≈ $83K to $194K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

12K median 28K
+ How is this calculated?
270 reviews × NB(75) = 20,250 median units
Factor Adjustment
base +50
year_2019 +15
price_$12 0
positive_93% +10
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Wanna Survive at roughly 12,000 to 28,000 copies, with a median around 20,000, derived from its 270 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $139K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

13 observed days · window low $11.99

Across 13 observed UTC days from 2026-07-17 to 2026-09-07, the daily lowest tracked USD price across stores ranged from $11.99 to $11.99. The tracked-window low was $11.99 on 2026-07-17.

$10 $11 $13 07-1707-1907-2208-0308-2409-07 2026-07-17: $11.99 2026-07-18: $11.99 2026-07-19: $11.99 2026-07-20: $11.99 2026-07-21: $11.99 2026-07-22: $11.99 2026-07-27: $11.99 2026-08-03: $11.99 2026-08-10: $11.99 2026-08-17: $11.99 2026-08-24: $11.99 2026-08-31: $11.99 2026-09-07: $11.99 2026-07-17: $11.99 (tracked-window low) 2026-07-18: $11.99 (tracked-window low) 2026-07-19: $11.99 (tracked-window low) 2026-07-20: $11.99 (tracked-window low) 2026-07-21: $11.99 (tracked-window low) 2026-07-22: $11.99 (tracked-window low) 2026-07-27: $11.99 (tracked-window low) 2026-08-03: $11.99 (tracked-window low) 2026-08-10: $11.99 (tracked-window low) 2026-08-17: $11.99 (tracked-window low) 2026-08-24: $11.99 (tracked-window low) 2026-08-31: $11.99 (tracked-window low) 2026-09-07: $11.99 (tracked-window low) Tracked-window low: $11.99 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $11.99 Buy
  • GOG.com
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-09-07 07:24 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

IndieStrategy

Frequently asked questions

How many copies has Wanna Survive sold?
indielist estimates Wanna Survive has sold between 12,150 and 28,350 units (median 20,250), derived from its 270 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Wanna Survive?
Wanna Survive was developed by PINIX and published by PINIX.
Who published Wanna Survive?
Wanna Survive was published by PINIX, developed by PINIX. See PINIX's full catalogue and submission status on indielist.
When was Wanna Survive released?
Wanna Survive was released in 2019.
How many reviews does Wanna Survive have on Steam?
Wanna Survive has 270 Steam reviews, of which 93% are positive.
Is Wanna Survive worth playing?
Steam players rate Wanna Survive 93% positive across 270 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Wanna Survive can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, PINIX's other releases and PINIX's wider catalog are one click away, letting developers benchmark where Wanna Survive sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Wanna Survive page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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