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Warbanners

Oct 18, 2017 Indie $19.99
Developer Crasleen Games Publisher Crasleen Games
W
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Warbanners is a strategy-focused indie game from Crasleen Games, developed and published under the same studio label. It launched in 2017 with a $19.99 initial price and has 564 Steam reviews listed with a Mixed rating.

Overview

Warbanners is a 2017 Indie game developed by Crasleen Games and published by Crasleen Games. On Steam it has gathered 569 player reviews, 71% of them positive, which counts as a mixed-to-positive reception among indie titles in the Indie category. The game is available on linux, windows, and launched at $20. The pairing of developer Crasleen Games with publisher Crasleen Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 27,000 to 64,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Warbanners can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

569

Positive

71%

Steam appid

650440

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

27K to 64K

units (median: 46K)

≈ $312K to $728K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

27K median 64K
+ How is this calculated?
569 reviews × NB(80) = 45,520 median units
Factor Adjustment
base +50
year_2017 +30
price_$20 0
positive_71% 0
final NB 80

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Warbanners at roughly 27,000 to 64,000 copies, with a median around 46,000, derived from its 569 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $520K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $4.99

Across 6 observed UTC days from 2026-09-12 to 2026-10-17, the daily lowest tracked USD price across stores ranged from $4.99 to $19.99. The tracked-window low was $4.99 on 2026-10-03.

$3 $13 $22 09-1209-1909-2610-0310-1010-17 2026-09-12: $15.99 2026-09-19: $19.99 2026-09-26: $19.99 2026-10-03: $4.99 2026-10-10: $19.99 2026-10-17: $19.99 2026-09-12: $15.99 2026-09-19: $19.99 2026-09-26: $19.99 2026-10-03: $4.99 (tracked-window low) 2026-10-10: $19.99 2026-10-17: $19.99 Tracked-window low: $4.99 on 2026-10-03

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $19.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-10-17 06:20 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxwindows

Genres

IndieRPGStrategy

Frequently asked questions

How many copies has Warbanners sold?
indielist estimates Warbanners has sold between 27,312 and 63,728 units (median 45,520), derived from its 569 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Warbanners?
Warbanners was developed by Crasleen Games and published by Crasleen Games.
Who published Warbanners?
Warbanners was published by Crasleen Games, developed by Crasleen Games. See Crasleen Games's full catalogue and submission status on indielist.
When was Warbanners released?
Warbanners was released in 2017.
How many reviews does Warbanners have on Steam?
Warbanners has 569 Steam reviews, of which 71% are positive.
Is Warbanners worth playing?
Steam players rate Warbanners 71% positive across 569 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Warbanners can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Crasleen Games's other releases and Crasleen Games's wider catalog are one click away, letting developers benchmark where Warbanners sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Warbanners page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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