Why Am I Dead At Sea
Profile updated
Adventure indie game Why Am I Dead At Sea launched in 2015 from developer and publisher Peltast Software. With 426 Steam reviews at 95% positive and a $4.99 initial price, it fits a budget hidden-gem profile for players seeking a lesser-known adventure game.
Overview
Why Am I Dead At Sea is a 2015 Adventure game developed by Peltast Software and published by Peltast Software. On Steam it has gathered 393 player reviews, 95% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on mac, windows, and launched at $5. The pairing of developer Peltast Software with publisher Peltast Software is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 19,000 to 44,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Why Am I Dead At Sea can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
393
Positive
95%
Steam appid
359400
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.019K to 44K
units (median: 31K)
≈ $54K to $125K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2015 | +30 |
| price_$5 | -20 |
| positive_95% | +10 |
| genre_Adventure | +10 |
| final NB | 80 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Why Am I Dead At Sea at roughly 19,000 to 44,000 copies, with a median around 31,000, derived from its 393 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $90K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
12 observed days · window low $4.99Across 12 observed UTC days from 2026-07-17 to 2026-09-01, the daily lowest tracked USD price across stores ranged from $4.99 to $4.99. The tracked-window low was $4.99 on 2026-07-17.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$4.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-09-01 05:49 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
macwindows
Frequently asked questions
- How many copies has Why Am I Dead At Sea sold?
- indielist estimates Why Am I Dead At Sea has sold between 18,864 and 44,016 units (median 31,440), derived from its 393 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Why Am I Dead At Sea?
- Why Am I Dead At Sea was developed by Peltast Software and published by Peltast Software.
- Who published Why Am I Dead At Sea?
- Why Am I Dead At Sea was published by Peltast Software, developed by Peltast Software. See Peltast Software's full catalogue and submission status on indielist.
- When was Why Am I Dead At Sea released?
- Why Am I Dead At Sea was released in 2015.
- How many reviews does Why Am I Dead At Sea have on Steam?
- Why Am I Dead At Sea has 393 Steam reviews, of which 95% are positive.
- Is Why Am I Dead At Sea worth playing?
- Steam players rate Why Am I Dead At Sea 95% positive across 393 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Why Am I Dead At Sea can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Peltast Software's other releases and Peltast Software's wider catalog are one click away, letting developers benchmark where Why Am I Dead At Sea sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Why Am I Dead At Sea page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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- R
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- S
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- H
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- I
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